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<blockquote data-quote="scourger" data-source="post: 3485136" data-attributes="member: 12328"><p>Here are some things I've done to "save" my hobby over the past few years that I've got in practice right now. </p><p></p><p>First, as to D&D, my game is limited to the core books. That means the players only need--and may only use--the PHB. Limiting the information makes the game more manageable. If I use something from a non-core book, it better have a description built-in. This rule has some problems, but they usually turn out okay. For instance, it recently made a player unhappy about a feat selection because he couldn't optimize Leadership without me explaining it from the DMG, but I'm just not going to do it. It's got to be easy on me. If he wanted a cohort for the sake of the story elements of having another character to train, then he would have taken the feat and waited for his chance to develop as a mentor. But, he wanted to min/max, so he just selected another feat; which ultimately turns out fine for everyone. </p><p></p><p>Similarly, use things that make your life easier. For me, it's been short adventures and D&D minis lately. The cards with RGP stats for the minis are great, and I hope to continue using them. I also picked up some Fantastic Locations that I hope to use as short adventures. They have great poster maps which look great and are a big time saver. If I can't use the adventures, I'll at least use the maps. </p><p></p><p>Second, I have and will run <em>Savage Worlds</em>. It is about 90% less work and no less fun. You may find that trying something a little lighter will enable you to have more fun with less work, too. </p><p></p><p>The bottom line for me is to maximize my fun while minimizing my work.</p></blockquote><p></p>
[QUOTE="scourger, post: 3485136, member: 12328"] Here are some things I've done to "save" my hobby over the past few years that I've got in practice right now. First, as to D&D, my game is limited to the core books. That means the players only need--and may only use--the PHB. Limiting the information makes the game more manageable. If I use something from a non-core book, it better have a description built-in. This rule has some problems, but they usually turn out okay. For instance, it recently made a player unhappy about a feat selection because he couldn't optimize Leadership without me explaining it from the DMG, but I'm just not going to do it. It's got to be easy on me. If he wanted a cohort for the sake of the story elements of having another character to train, then he would have taken the feat and waited for his chance to develop as a mentor. But, he wanted to min/max, so he just selected another feat; which ultimately turns out fine for everyone. Similarly, use things that make your life easier. For me, it's been short adventures and D&D minis lately. The cards with RGP stats for the minis are great, and I hope to continue using them. I also picked up some Fantastic Locations that I hope to use as short adventures. They have great poster maps which look great and are a big time saver. If I can't use the adventures, I'll at least use the maps. Second, I have and will run [I]Savage Worlds[/I]. It is about 90% less work and no less fun. You may find that trying something a little lighter will enable you to have more fun with less work, too. The bottom line for me is to maximize my fun while minimizing my work. [/QUOTE]
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