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<blockquote data-quote="Herobizkit" data-source="post: 3488798" data-attributes="member: 36150"><p>That's true, but then you have the following issues:</p><p></p><p>1.) Who is the DM? Everyone wants to be a player. Being a DM is loads of work... work that's already been done for you on WoW (et al).</p><p>2.) What rules are we using? Since different players have different tastes, most people insist on using only Core rules (for consistency's sake) or have so many House rules that they need their own version of the PHB as a handout. This is probably 90% of the problem with today's gamers. </p><p>3.) Why can't I be X-Y-Z? Following the above, players and DM's have to work together to fit into the DM's niche for his intended world. If you don't, or don't like the limitations, you can always walk... and then you're down a player.</p><p>4.) Where's the time? In my age group (and I'm sure in others), people have families, jobs, social and financial responsibilities... and finding a group of players who all can play at the same time seems nigh impossible. In my particular case, I work graveyard 5 nights a week with (normally) Tue-Wed off. Most players want weekends, which I can do, as long as it's only from 6-11. Difficult, but not impossible...</p><p>5.) Too many players: people in my area already have 5-6 players in their groups, and no room for more. I could try and start my own group, but I want to play, not DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The list goes full circle...</p><p></p><p>All of these difficulties are easily overcome by games like WoW. All the work's done for you, you can play anytime, and you're limited only by what the game provides. Sure, I wish I could play a Blood Elf Druid, but I can't, so I play a Tauren and Get Over It. In a real life game, though, any or all of these issues are enough to make a player walk and/or fragment a group.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3488798, member: 36150"] That's true, but then you have the following issues: 1.) Who is the DM? Everyone wants to be a player. Being a DM is loads of work... work that's already been done for you on WoW (et al). 2.) What rules are we using? Since different players have different tastes, most people insist on using only Core rules (for consistency's sake) or have so many House rules that they need their own version of the PHB as a handout. This is probably 90% of the problem with today's gamers. 3.) Why can't I be X-Y-Z? Following the above, players and DM's have to work together to fit into the DM's niche for his intended world. If you don't, or don't like the limitations, you can always walk... and then you're down a player. 4.) Where's the time? In my age group (and I'm sure in others), people have families, jobs, social and financial responsibilities... and finding a group of players who all can play at the same time seems nigh impossible. In my particular case, I work graveyard 5 nights a week with (normally) Tue-Wed off. Most players want weekends, which I can do, as long as it's only from 6-11. Difficult, but not impossible... 5.) Too many players: people in my area already have 5-6 players in their groups, and no room for more. I could try and start my own group, but I want to play, not DM. :D The list goes full circle... All of these difficulties are easily overcome by games like WoW. All the work's done for you, you can play anytime, and you're limited only by what the game provides. Sure, I wish I could play a Blood Elf Druid, but I can't, so I play a Tauren and Get Over It. In a real life game, though, any or all of these issues are enough to make a player walk and/or fragment a group. [/QUOTE]
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