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Seriously considering Warhammer Fantasy Roleplay (2nd edition)
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<blockquote data-quote="JRR_Talking" data-source="post: 3500660" data-attributes="member: 4693"><p>Coincidentally i play my first WHFRP game next week for the first time in about 19 years (i used to play with the GW developers / employees when i lived down the road in nottingham).</p><p></p><p>My memory is that i didnt enjoy it very much and i cant recall why (well not much). I played loads of different rpg games and its something i never had on my 'i really wanna return to that game list'</p><p></p><p>I have the character generation summary and it looks way to random to me. </p><p>Also i always despised the green orc idea and everything being way too spikey and green and cartoony, or orangey if u r a dwarf.</p><p>Mechanically i cant recall much, but i didnt really like the flavour.</p><p>It looks like you roll a defence/parry/dodge or somesuch and i see no problem with a game having passive defences that cut out an unneccesary</p><p>I also dislike fate point/action point etc ideas. they always read to me as 'the mechanic has too much chance for flukey rolls that have very bad affects so ill add this to add a bit of balance'.</p><p>I played a mage last time and got fairly decent 'battle magic' so i figure i must have played it a bit as progress i believe is slow. I figured we played on of the early 'iconic' campaigns.</p><p></p><p>I see above people say it is simple as there arent 40,000 feats to learn. If it was a big commerical goer, believe me there would be a rapid output of splatbooks.</p><p></p><p>Guess ill see how it goes next wednesday</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="JRR_Talking, post: 3500660, member: 4693"] Coincidentally i play my first WHFRP game next week for the first time in about 19 years (i used to play with the GW developers / employees when i lived down the road in nottingham). My memory is that i didnt enjoy it very much and i cant recall why (well not much). I played loads of different rpg games and its something i never had on my 'i really wanna return to that game list' I have the character generation summary and it looks way to random to me. Also i always despised the green orc idea and everything being way too spikey and green and cartoony, or orangey if u r a dwarf. Mechanically i cant recall much, but i didnt really like the flavour. It looks like you roll a defence/parry/dodge or somesuch and i see no problem with a game having passive defences that cut out an unneccesary I also dislike fate point/action point etc ideas. they always read to me as 'the mechanic has too much chance for flukey rolls that have very bad affects so ill add this to add a bit of balance'. I played a mage last time and got fairly decent 'battle magic' so i figure i must have played it a bit as progress i believe is slow. I figured we played on of the early 'iconic' campaigns. I see above people say it is simple as there arent 40,000 feats to learn. If it was a big commerical goer, believe me there would be a rapid output of splatbooks. Guess ill see how it goes next wednesday John [/QUOTE]
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