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Seriously considering Warhammer Fantasy Roleplay (2nd edition)
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<blockquote data-quote="JRR_Talking" data-source="post: 3501511" data-attributes="member: 4693"><p>Hmm.</p><p></p><p>still seems v old fashioned to roll up random stats, get a charcater you may not quite like only to have it die quick / be fated to die cos chaos 'wins'. It does sound like fantasy CoC. i didnt like that either, but that was probably not keen on 20's era USA. Not keen on 'fighting the coming tide for a while, but in the end its hopeless' style of genres.</p><p></p><p>Dont get me wrong, i currently run a victorian campaign set in 1865 'real' world, not fantasy or tentacled horros, bits spiritualism and mesmerism. It is grim n dirty n smelly but run with as sense of 'hope'. I converted SPI dragonquest as my rules set and that can be fairly lethal.</p><p></p><p>D&D is very lethal too,. dont know why people think it isnt. Had big discussion on this on a UK rpg forum and chance of dying as starter D&D character is higher than 'chaosium-runequesty stuff'. I have just started playing in someones elses GURPS campaign too, that does seem lethal.</p><p></p><p>We also all co-GM a low magic D&D game as well. I dont like D&D once you hit 9th or so either. </p><p></p><p>and do bits of Liv Gre, that is 'ok', 'good' sometimes.</p><p></p><p>It may be another game system to many to squeeze in!!</p><p></p><p>Or im too picky n grouchy. I get to play RPG's twice a week while balancing the real world, so i shouldnt complain!!</p><p></p><p>i roll up n play 'Woof-Rup' in a few days so may report back.</p><p></p><p>ta for comments</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="JRR_Talking, post: 3501511, member: 4693"] Hmm. still seems v old fashioned to roll up random stats, get a charcater you may not quite like only to have it die quick / be fated to die cos chaos 'wins'. It does sound like fantasy CoC. i didnt like that either, but that was probably not keen on 20's era USA. Not keen on 'fighting the coming tide for a while, but in the end its hopeless' style of genres. Dont get me wrong, i currently run a victorian campaign set in 1865 'real' world, not fantasy or tentacled horros, bits spiritualism and mesmerism. It is grim n dirty n smelly but run with as sense of 'hope'. I converted SPI dragonquest as my rules set and that can be fairly lethal. D&D is very lethal too,. dont know why people think it isnt. Had big discussion on this on a UK rpg forum and chance of dying as starter D&D character is higher than 'chaosium-runequesty stuff'. I have just started playing in someones elses GURPS campaign too, that does seem lethal. We also all co-GM a low magic D&D game as well. I dont like D&D once you hit 9th or so either. and do bits of Liv Gre, that is 'ok', 'good' sometimes. It may be another game system to many to squeeze in!! Or im too picky n grouchy. I get to play RPG's twice a week while balancing the real world, so i shouldnt complain!! i roll up n play 'Woof-Rup' in a few days so may report back. ta for comments John [/QUOTE]
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