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General Tabletop Discussion
D&D Older Editions
Seriously contemplating an attempt at a retro AD&D
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9288631" data-attributes="member: 19675"><p><em>Context for what follows: I love multiclassing; I don’t follow OSR gaming at all, so I don’t know what has or hasn’t been done. </em></p><p></p><p>If I were taking on a project like this, I might consider eliminating multiclassing and reworking the classes (availability and design) to make it relatively unnecessary.</p><p></p><p>By that, I mean expanding the number of classes available, but simultaneously making each class more focused but with increased customization options. Good 2Ed examples of this included the kits and the Players Option books- especially what they did with the cleric.</p><p></p><p>You’d start with your core 4: some kind of thief, some kind of warrior, some kind of full arcane caster and some kind of divine caster. (If you wanted, you could add a full psionicist.)</p><p></p><p>Then you’d make a few hybrid classes: a fighter/thief; half-caster combos for rogues & warriors with each of the caster types; some kind of pure caster hybrids combining 2 types each (probably with half-caster progressions) .</p><p></p><p>If I went that route, I’d eliminate all of the 3 class combo options, love them though I did.</p><p></p><p>Options (kits?) within those classes would flesh out certain details.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9288631, member: 19675"] [I]Context for what follows: I love multiclassing; I don’t follow OSR gaming at all, so I don’t know what has or hasn’t been done. [/I] If I were taking on a project like this, I might consider eliminating multiclassing and reworking the classes (availability and design) to make it relatively unnecessary. By that, I mean expanding the number of classes available, but simultaneously making each class more focused but with increased customization options. Good 2Ed examples of this included the kits and the Players Option books- especially what they did with the cleric. You’d start with your core 4: some kind of thief, some kind of warrior, some kind of full arcane caster and some kind of divine caster. (If you wanted, you could add a full psionicist.) Then you’d make a few hybrid classes: a fighter/thief; half-caster combos for rogues & warriors with each of the caster types; some kind of pure caster hybrids combining 2 types each (probably with half-caster progressions) . If I went that route, I’d eliminate all of the 3 class combo options, love them though I did. Options (kits?) within those classes would flesh out certain details. [/QUOTE]
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