Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Seriously contemplating an attempt at a retro AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9307909" data-attributes="member: 2209"><p>Players Handbook first. It will give you a perspective on player viewpoint and mechanical options.</p><p></p><p>DMG second. It has a bunch of directly useful stuff for running a game and the game ethos and weird esoteric stuff a bunch of which you will probably not use directly but it will give you flavor vibes. It also has stuff about the player's mechanics that are surprises, stuff a player may not know from just reading the PH descriptions until they find out in game such as certain aspects of spells and player abilities.</p><p></p><p>Your call on whether to reread the PH then given the DMG hidden lore on aspects of the player mechanics in the PH.</p><p></p><p>The MM came first before either and is fun on its own, but was useful straight away as an OD&D big monster book. For your purposes it can be read at any time, short descriptions for most monsters with many humanoids getting troop type and weapon equipment breakdowns. Enjoy the Trampier art, marvel at the Balor's powerhouse 8 HD, and consider the implications of the orc's lawful evil alignment.</p><p></p><p>I would go with UA fourth, it gives a lot of neat expansions and unbalanced crazy options and some decent excerpts from Dragon articles on demihumans and their gods. It is not just expansions but also revisions such as on demi human level limits and allowed class options.</p><p></p><p>Greyhawk then for the world background followed by Slavers for the modules.</p><p></p><p>Unless you wanted to dive right in with DMing then I would read Slavers first to see the plot and think about it while skimming the PH and DMG and UA to learn the system basics and try to figure out which UA options to allow or not.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9307909, member: 2209"] Players Handbook first. It will give you a perspective on player viewpoint and mechanical options. DMG second. It has a bunch of directly useful stuff for running a game and the game ethos and weird esoteric stuff a bunch of which you will probably not use directly but it will give you flavor vibes. It also has stuff about the player's mechanics that are surprises, stuff a player may not know from just reading the PH descriptions until they find out in game such as certain aspects of spells and player abilities. Your call on whether to reread the PH then given the DMG hidden lore on aspects of the player mechanics in the PH. The MM came first before either and is fun on its own, but was useful straight away as an OD&D big monster book. For your purposes it can be read at any time, short descriptions for most monsters with many humanoids getting troop type and weapon equipment breakdowns. Enjoy the Trampier art, marvel at the Balor's powerhouse 8 HD, and consider the implications of the orc's lawful evil alignment. I would go with UA fourth, it gives a lot of neat expansions and unbalanced crazy options and some decent excerpts from Dragon articles on demihumans and their gods. It is not just expansions but also revisions such as on demi human level limits and allowed class options. Greyhawk then for the world background followed by Slavers for the modules. Unless you wanted to dive right in with DMing then I would read Slavers first to see the plot and think about it while skimming the PH and DMG and UA to learn the system basics and try to figure out which UA options to allow or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Seriously contemplating an attempt at a retro AD&D
Top