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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seriously contemplating an attempt at a retro AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9359879" data-attributes="member: 29398"><p>With his education and background, there's no chance whatsoever that he didn't understand the math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Taking the best three each time:</p><p>Instead of 5d6 across the board, he made it 27d6 in total, which works out to 3 x 5d6 and 3 x 4d6, or one 6d6, 2 5s, 2 4s and a 3. Most players went with the former, the second option has been done occasionally, and I don't think I've seen anyone try any different combinations.</p><p></p><p>But then the dice took over. For whatever reason, there were - and still are! - far more extreme rolls in that game than all the others, past and present, that use 5d6 across the board. And when species-based adjusts are factored in, along with now (on average) over 10 levels worth of percentile increments, there's a rather shocking number of characters - including some of mine - sporting a 19 or 20 or 21 somewhere (and with magical help, one guy got his Wisdom up to 22). I thought it a fluke to begin with, but it's remained surprisingly persistent.</p><p></p><p>Contrast this with my game, started a year later and using 5d6 across: for a surprisingly long time there wasn't an 18 to be seen, and 17s were rare. Even now, though the average rolls have got better over time, I think there's still only ever been one 20+ in my game (a Necromancer who's got his Charisma up to 21), and that due to some serious magical help along the way.</p><p></p><p>(Strength is an oddball in all cases above, but the equivalents remain true)</p><p></p><p>I should note that in all cases, all stat rolling is done in front of others.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9359879, member: 29398"] With his education and background, there's no chance whatsoever that he didn't understand the math. :) Taking the best three each time: Instead of 5d6 across the board, he made it 27d6 in total, which works out to 3 x 5d6 and 3 x 4d6, or one 6d6, 2 5s, 2 4s and a 3. Most players went with the former, the second option has been done occasionally, and I don't think I've seen anyone try any different combinations. But then the dice took over. For whatever reason, there were - and still are! - far more extreme rolls in that game than all the others, past and present, that use 5d6 across the board. And when species-based adjusts are factored in, along with now (on average) over 10 levels worth of percentile increments, there's a rather shocking number of characters - including some of mine - sporting a 19 or 20 or 21 somewhere (and with magical help, one guy got his Wisdom up to 22). I thought it a fluke to begin with, but it's remained surprisingly persistent. Contrast this with my game, started a year later and using 5d6 across: for a surprisingly long time there wasn't an 18 to be seen, and 17s were rare. Even now, though the average rolls have got better over time, I think there's still only ever been one 20+ in my game (a Necromancer who's got his Charisma up to 21), and that due to some serious magical help along the way. (Strength is an oddball in all cases above, but the equivalents remain true) I should note that in all cases, all stat rolling is done in front of others. [/QUOTE]
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