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Seriously? Spellcasters will not be able to have many spell choices?
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<blockquote data-quote="jaer" data-source="post: 4028139" data-attributes="member: 57861"><p>If wizards can switch and swap their abilities every day, than those abilities had better be weaker or more situationally dependant than people stuck with the abilities they pickper level and are stuck with.</p><p></p><p>While I have always liked the idea of wizards preparing their spells to meet the challenges of the day, it seems a poor design decision to make a class that is only useful when they know what they will be fighting and prepare for it rather than making them general purpose. Requiring forethought and proper preparation might make for good roleplaying, but it could box out some players who don't play that way but want to play a wizard.</p><p></p><p>I agree that too many spells overlapped each other unnecessarily or had bad scaling. L-bolt vs cone of cold. At 9th and 10th lvls, the 3rd lvl spell is often surperior: they do the same damage and a line effect is often easier to aim and use than a cone effect. The only difference was damage type (which more often than not made no difference) and the DC (which could be alted with a Heighten Metamagic). I really don't think a 3rd lvl spell should ever be equal to or even better than a 5th lvl one, but in 3e, that's what we had. I hope by limiting the number of redundant spells they eliminate this particular problem.</p></blockquote><p></p>
[QUOTE="jaer, post: 4028139, member: 57861"] If wizards can switch and swap their abilities every day, than those abilities had better be weaker or more situationally dependant than people stuck with the abilities they pickper level and are stuck with. While I have always liked the idea of wizards preparing their spells to meet the challenges of the day, it seems a poor design decision to make a class that is only useful when they know what they will be fighting and prepare for it rather than making them general purpose. Requiring forethought and proper preparation might make for good roleplaying, but it could box out some players who don't play that way but want to play a wizard. I agree that too many spells overlapped each other unnecessarily or had bad scaling. L-bolt vs cone of cold. At 9th and 10th lvls, the 3rd lvl spell is often surperior: they do the same damage and a line effect is often easier to aim and use than a cone effect. The only difference was damage type (which more often than not made no difference) and the DC (which could be alted with a Heighten Metamagic). I really don't think a 3rd lvl spell should ever be equal to or even better than a 5th lvl one, but in 3e, that's what we had. I hope by limiting the number of redundant spells they eliminate this particular problem. [/QUOTE]
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Seriously? Spellcasters will not be able to have many spell choices?
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