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General Tabletop Discussion
*Dungeons & Dragons
Seriously, though, do you prefer homebrews?
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<blockquote data-quote="Tonguez" data-source="post: 338536" data-attributes="member: 1125"><p>Heres a novel idea - don't use maps!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Or more correctly define your 'geospatial setting' in a different form than the traditional 'western' Map</p><p></p><p>I only use Hombrew systems and dislike <em>detailed</em> maps. Instead I draw overview maps (a continent with an indication of mountains and main cities) and then for the rest use text</p><p></p><p>technically I use a system which is a hybrid of traditional Polynesian and SE Asia cartography. In other words I use descriptive maps based on Polynesian Story-Maps and the Textual Maps of SE Asia </p><p></p><p>Polynesian Maps: These were oral stories passed down amongst navigators and based on Star paths. So for instance a story giving sailing directions from Vevau to Kupolu might relate that 'Maui' left the beach of Vevau and followed the 'Maiden' (planet Venus) for three days until he reached the Old Man (a reef) and then was sent over towards Mahu (Southern Cross) were he finally found the maiden at Kupolu.</p><p></p><p>For land maps I use the SE Asia 'text' maps. These were more art peices with embeded text than detailed maps and as such I tend to draw up a grid of 6 - 20 numbered squares and overlay this on a quick 'sketch' map. I then have a text statement stating what each square represents (eg Square 1 =mountains- Goblin cave) and then use text to link them</p><p></p><p>eg Square 1 = SLum, Square 2 Docks leaving the docks you find yourself in a old run down part of town, drab and grey.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 338536, member: 1125"] Heres a novel idea - don't use maps!:) Or more correctly define your 'geospatial setting' in a different form than the traditional 'western' Map I only use Hombrew systems and dislike [i]detailed[/i] maps. Instead I draw overview maps (a continent with an indication of mountains and main cities) and then for the rest use text technically I use a system which is a hybrid of traditional Polynesian and SE Asia cartography. In other words I use descriptive maps based on Polynesian Story-Maps and the Textual Maps of SE Asia Polynesian Maps: These were oral stories passed down amongst navigators and based on Star paths. So for instance a story giving sailing directions from Vevau to Kupolu might relate that 'Maui' left the beach of Vevau and followed the 'Maiden' (planet Venus) for three days until he reached the Old Man (a reef) and then was sent over towards Mahu (Southern Cross) were he finally found the maiden at Kupolu. For land maps I use the SE Asia 'text' maps. These were more art peices with embeded text than detailed maps and as such I tend to draw up a grid of 6 - 20 numbered squares and overlay this on a quick 'sketch' map. I then have a text statement stating what each square represents (eg Square 1 =mountains- Goblin cave) and then use text to link them eg Square 1 = SLum, Square 2 Docks leaving the docks you find yourself in a old run down part of town, drab and grey. [/QUOTE]
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Seriously, though, do you prefer homebrews?
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