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[Seriously] What is the ECl of a Munchkin?
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<blockquote data-quote="Elric" data-source="post: 266363" data-attributes="member: 1139"><p>As a player in this group, I disagree with the theory that we need more powerful enemies. I think we need less powerful PCs. The min/maxing in the group and by our enemies tends to prompt more min/maxing and this vicious cycle is responsible for a lot of the group's current problems. The group has the advantage of being very well set up to fight min/maxed enemies. We don't have that much treasure (this might not be true by now), but have some of the essential cheap items (like the +6 to your primary stat item). The party then casts buff spells to make us very powerful for single fights. </p><p></p><p>The most min/maxed characters are all fighter types, which lets us kill anything by brute force. At very high levels min/maxed fighter types are almost assured of doing a large amount of damage a round, which means that if the entire party concentrates fire on one enemy, they die very quickly.</p><p></p><p>For example, the weaponmaster is currently at only 3/4 of his maximum power solely because he uses a long sword (if he had a falchion or scythe, he'd be much stronger). However, Ki Critical and Improved Critical combined with a magic longsword and very high strength let him get x3 crits for long enough to win one big fight against a low number of enemies. He also uses the Whirlwind/Great Cleave combo to kill any bad guy surrounded by low level guards. </p><p></p><p>The Arcane Trickster is an NPC. As the only real arcane spellcaster in the group, she casts several buff spells before any battle. She also has the usual rogue/sneak attack tricks and would be good in combat if not for the fighter types. The Ninja suffers from the same problem, to some extent. Without Sneak Attack, the rogue-types do nothing compared to the fighters. With sneak attack, the rogues destroy anything that they can hit.</p><p></p><p>The OOBI is a half-celestial, which gives him spells and makes him very hard to kill. At close range he does as much damage as a melee fighter. This is after the DM significantly cut down on his power.</p><p></p><p>The Frenzied Berserker has such ridiculously high Str that Supreme Power Attack is a worthless ability, since he already does over 100 damage a round to anyone with a low (30) AC. </p><p></p><p>The spellcasters have way too many options as a result of all of the new class/FR books. Levels of power is a bad way of describing things. The entire system has been reduced to its most efficient components, which is then the party. And so on...</p><p></p><p>I think we should just get rid of some of these prestige classes which advance the power of the character and forbid most of the non-PH spells. We have a couple of new players and this would reduce the game to the pace of "slow" 3-4 round combats, allowing them to get more into the game and encouraging them to make and play characters with more tricks than their max damage.</p></blockquote><p></p>
[QUOTE="Elric, post: 266363, member: 1139"] As a player in this group, I disagree with the theory that we need more powerful enemies. I think we need less powerful PCs. The min/maxing in the group and by our enemies tends to prompt more min/maxing and this vicious cycle is responsible for a lot of the group's current problems. The group has the advantage of being very well set up to fight min/maxed enemies. We don't have that much treasure (this might not be true by now), but have some of the essential cheap items (like the +6 to your primary stat item). The party then casts buff spells to make us very powerful for single fights. The most min/maxed characters are all fighter types, which lets us kill anything by brute force. At very high levels min/maxed fighter types are almost assured of doing a large amount of damage a round, which means that if the entire party concentrates fire on one enemy, they die very quickly. For example, the weaponmaster is currently at only 3/4 of his maximum power solely because he uses a long sword (if he had a falchion or scythe, he'd be much stronger). However, Ki Critical and Improved Critical combined with a magic longsword and very high strength let him get x3 crits for long enough to win one big fight against a low number of enemies. He also uses the Whirlwind/Great Cleave combo to kill any bad guy surrounded by low level guards. The Arcane Trickster is an NPC. As the only real arcane spellcaster in the group, she casts several buff spells before any battle. She also has the usual rogue/sneak attack tricks and would be good in combat if not for the fighter types. The Ninja suffers from the same problem, to some extent. Without Sneak Attack, the rogue-types do nothing compared to the fighters. With sneak attack, the rogues destroy anything that they can hit. The OOBI is a half-celestial, which gives him spells and makes him very hard to kill. At close range he does as much damage as a melee fighter. This is after the DM significantly cut down on his power. The Frenzied Berserker has such ridiculously high Str that Supreme Power Attack is a worthless ability, since he already does over 100 damage a round to anyone with a low (30) AC. The spellcasters have way too many options as a result of all of the new class/FR books. Levels of power is a bad way of describing things. The entire system has been reduced to its most efficient components, which is then the party. And so on... I think we should just get rid of some of these prestige classes which advance the power of the character and forbid most of the non-PH spells. We have a couple of new players and this would reduce the game to the pace of "slow" 3-4 round combats, allowing them to get more into the game and encouraging them to make and play characters with more tricks than their max damage. [/QUOTE]
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