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Seriously, what's so great about a class-less system?
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<blockquote data-quote="I'm A Banana" data-source="post: 60572" data-attributes="member: 2067"><p>This is not meant as an attack or a "your position is obviously inferior" flamable thread...I seriously want to know...what's the draw of a class-less system?</p><p></p><p>Customizability? "Realism"? What is it?</p><p></p><p>What is so great about a class-less system, and why can't a class-based system give that?</p><p></p><p>I have so far failed to see anything great about a class-less system. I have done a bit of GURPS, but the system seemed rather confusing and counter-intuitive (Never did understand why a powerful magician would have to be able to lift cars with a high STR needed to be able to cast lotsa spells). It failed to impress me, though a lack of classes wasn't what distanced me most.</p><p></p><p>What's wrong with the Archetypes, especially when they're as flexible as 3e D&D classes? </p><p></p><p>So I want to be persuaded to give a class-less system a fighting chance. So describe some to me, and why they are "better", or at least equal to, the D&D class-based system. Please? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 60572, member: 2067"] This is not meant as an attack or a "your position is obviously inferior" flamable thread...I seriously want to know...what's the draw of a class-less system? Customizability? "Realism"? What is it? What is so great about a class-less system, and why can't a class-based system give that? I have so far failed to see anything great about a class-less system. I have done a bit of GURPS, but the system seemed rather confusing and counter-intuitive (Never did understand why a powerful magician would have to be able to lift cars with a high STR needed to be able to cast lotsa spells). It failed to impress me, though a lack of classes wasn't what distanced me most. What's wrong with the Archetypes, especially when they're as flexible as 3e D&D classes? So I want to be persuaded to give a class-less system a fighting chance. So describe some to me, and why they are "better", or at least equal to, the D&D class-based system. Please? :) [/QUOTE]
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