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Seriously, what's so great about a class-less system?
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<blockquote data-quote="BenBrown" data-source="post: 60659" data-attributes="member: 1642"><p>Judging the merits of classless systems in general by GURPS isn't something I'd recommend. GURPS has its quirks, some of which (spellcasters needing a high strength) are as goofy as anything any system ever came up with.</p><p></p><p>In general, classless systems are favored by those who feel constrained by the abilities of class-using systems. D&D3 has done away with some of the worst problems of class systems, simply by having a lot of variety within classes and liberal multiclassing rules.</p><p></p><p>But still, sometimes you want to play a character that just doesn't fit. In fantasy, it's not so noticeable, but when you get into, say, superheroes, the number of potential options is so great that attempting to come up with classes for everything is silly.</p><p></p><p>The classic example is Spider-Man.</p><p></p><p>He's very strong, and very agile.</p><p></p><p>He's also got these web shooters that he built because he's a science whiz.</p><p></p><p>So is he an agile martial artist? A strong man? A techno hero?</p><p></p><p>Really, he's all of these. He doesn't fit into any category perfectly.</p><p></p><p>With a class system, if you have an idea for a character who doesn't fit into any of the categories offered, you need to change your character, often quite a bit, before you can play.</p></blockquote><p></p>
[QUOTE="BenBrown, post: 60659, member: 1642"] Judging the merits of classless systems in general by GURPS isn't something I'd recommend. GURPS has its quirks, some of which (spellcasters needing a high strength) are as goofy as anything any system ever came up with. In general, classless systems are favored by those who feel constrained by the abilities of class-using systems. D&D3 has done away with some of the worst problems of class systems, simply by having a lot of variety within classes and liberal multiclassing rules. But still, sometimes you want to play a character that just doesn't fit. In fantasy, it's not so noticeable, but when you get into, say, superheroes, the number of potential options is so great that attempting to come up with classes for everything is silly. The classic example is Spider-Man. He's very strong, and very agile. He's also got these web shooters that he built because he's a science whiz. So is he an agile martial artist? A strong man? A techno hero? Really, he's all of these. He doesn't fit into any category perfectly. With a class system, if you have an idea for a character who doesn't fit into any of the categories offered, you need to change your character, often quite a bit, before you can play. [/QUOTE]
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Seriously, what's so great about a class-less system?
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