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Seriously, what's so great about a class-less system?
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<blockquote data-quote="DMaple" data-source="post: 60902" data-attributes="member: 947"><p>To give you an example of the sort of problems that a class system like D&D can't handle (at least not without a whole lot of house rules and designing a new class) but most classless systems can.</p><p></p><p>Say you want to play a priest, who has access to divine spells but is not a war-like character and thus has no knowledge of armour and only the most basic of defensive weapons. He also has no experience of undead and his deity grants him no special power over them. But he does have access to many arcane spells to do with fire but cast them as part of his normal divine spell list as he worships a fire god.</p><p></p><p>Now you could in D&D make the character as a Cleric/Sororcer to reflect his range of spells but then he has two different casting rules, plus he is a military priest and can turn undead. So the character concept is lost unless you design a whole new class.</p><p></p><p>In most class-less systems this wouldn't be a problem.</p><p></p><p>3E D&D is a lot more flexible than its older editions and with multiclassing fixed you can design a wider range of character types but you still can't always be true to what a player wants for their character.</p></blockquote><p></p>
[QUOTE="DMaple, post: 60902, member: 947"] To give you an example of the sort of problems that a class system like D&D can't handle (at least not without a whole lot of house rules and designing a new class) but most classless systems can. Say you want to play a priest, who has access to divine spells but is not a war-like character and thus has no knowledge of armour and only the most basic of defensive weapons. He also has no experience of undead and his deity grants him no special power over them. But he does have access to many arcane spells to do with fire but cast them as part of his normal divine spell list as he worships a fire god. Now you could in D&D make the character as a Cleric/Sororcer to reflect his range of spells but then he has two different casting rules, plus he is a military priest and can turn undead. So the character concept is lost unless you design a whole new class. In most class-less systems this wouldn't be a problem. 3E D&D is a lot more flexible than its older editions and with multiclassing fixed you can design a wider range of character types but you still can't always be true to what a player wants for their character. [/QUOTE]
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Seriously, what's so great about a class-less system?
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