Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Humanophile" data-source="post: 61142" data-attributes="member: 1049"><p>I think the idea is pretty much summed up in an exchange I overheard at a game a while ago;</p><p></p><p>"Ohh, and we don't play with alignment. Sometimes it's too hard to figure out who would be what."</p><p>"How come? What's so hard to understand about playing Lawful Good?"</p><p></p><p>I'd venture to say that people would have the same taste for classes and alignment, some seeing them as useful guides, and others seeing them as pigeonholes for your character. And while there is a bit of fluff in both the DMG and PHB about customizing classes, it doesn't give you any guidelines or templates to go on. I think those would quell a lot of the classless fervor, at least for a while.</p><p></p><p>I will give classless the following, though. It allows for easier creation of the true oddballs (even if most of the results are either skill mishmoshes or virtually indistingishable from classes), and a points => skills system is a lot better at showing character growth than classes are (both because of the sudden power jumps, and the unlikelihood of getting those extra skills/proficiencies/what have you when you really need them storywise... would you be unable to learn a new language because you levelled up a sesson or two before being washed up on some strange shore?) But customizability is the keystone of freeform, as opposed to the easier time working with and balancing static packages. YMMV.</p><p></p><p>Of course, classes are much better from a game design standpoint. But freeform/classless is better from a story standpoint, provided that you and your players can handle the lack of structure. Your play style and opinion of other gamers should show your preferred style.</p><p></p><p>(Although as for people who think that class-race-alignment should explain them in full detail, I'm allowed to wonder.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 61142, member: 1049"] I think the idea is pretty much summed up in an exchange I overheard at a game a while ago; "Ohh, and we don't play with alignment. Sometimes it's too hard to figure out who would be what." "How come? What's so hard to understand about playing Lawful Good?" I'd venture to say that people would have the same taste for classes and alignment, some seeing them as useful guides, and others seeing them as pigeonholes for your character. And while there is a bit of fluff in both the DMG and PHB about customizing classes, it doesn't give you any guidelines or templates to go on. I think those would quell a lot of the classless fervor, at least for a while. I will give classless the following, though. It allows for easier creation of the true oddballs (even if most of the results are either skill mishmoshes or virtually indistingishable from classes), and a points => skills system is a lot better at showing character growth than classes are (both because of the sudden power jumps, and the unlikelihood of getting those extra skills/proficiencies/what have you when you really need them storywise... would you be unable to learn a new language because you levelled up a sesson or two before being washed up on some strange shore?) But customizability is the keystone of freeform, as opposed to the easier time working with and balancing static packages. YMMV. Of course, classes are much better from a game design standpoint. But freeform/classless is better from a story standpoint, provided that you and your players can handle the lack of structure. Your play style and opinion of other gamers should show your preferred style. (Although as for people who think that class-race-alignment should explain them in full detail, I'm allowed to wonder.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
Top