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Seriously, what's so great about a class-less system?
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<blockquote data-quote="I'm A Banana" data-source="post: 61442" data-attributes="member: 2067"><p><strong>Classes are more flexible than many realize...</strong></p><p></p><p>The example was made of a class-based system being unable to replicate certain things in life...while I'm not begrudging those who like the classless system, I do think that classes are a lot more flexible than many realize.</p><p></p><p>Someone said that a college professor, by the class's system of bundling HP with level (actually not a class problem but a level problem anyway, would have more HP than the school football player...I beg to differ.</p><p></p><p>'Cause while the professor may have levels of Expert, the football player has levels of Barbarian, and probably more Con. It doesn't take much to be a college professor in D&D terms...you could be a 4-5th level Expert and be quite good in your skills...not legendary-good, but better-than-your-average-bob good.</p><p></p><p>I'm not saying that classes are nessecarily the way to go, just that they're a lot more flexible and open to interpretation than many seem to think. Think of them as packages of abilities, not as strict flavor imposed on you.</p><p></p><p>If that same professor was a rogue instead of an expert, I'd say for sneak attack he could know enough about anatomy to determine where a strike would do the most damage.</p><p></p><p>For that noble wizard, the thing to realize is that when he renounced the "family business," the character may not have taken as much of an interest in diplomacy and gathering information as he did in the arcane sciences. If he went away to a mage's school or was tutored by some sage, wouldn't his usually emphasised nobility skills fall by the wayside, in favor of magical abilities?</p><p></p><p>I can understand the resentment to being pigeonholed, but I don't see classes as very limiting, myself. It's perfectly acceptible for me to buy the idea of a football player as a barbarian (high hit points, ability to 'rage' by going into a frenzy of energy, wearing medium armor in the form of all that padding, able to move a bit quicker than your average person)...it's not that hard of a leap to make.</p><p></p><p>I do realize this is a bit backwards...it's designing a character to fit a class, somewhat. But, IMHO, a character concept is always more important than the class they belong to, and I'd rather explain a class ability in-character than say "nope! It doesn't work!" and renounce class systems altogether...</p><p></p><p>I'm still open to people telling me why class-less is..well..decent. I still don't see an argument that would make me play a classless system, and a bunch that would make me *not* want to play it...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 61442, member: 2067"] [b]Classes are more flexible than many realize...[/b] The example was made of a class-based system being unable to replicate certain things in life...while I'm not begrudging those who like the classless system, I do think that classes are a lot more flexible than many realize. Someone said that a college professor, by the class's system of bundling HP with level (actually not a class problem but a level problem anyway, would have more HP than the school football player...I beg to differ. 'Cause while the professor may have levels of Expert, the football player has levels of Barbarian, and probably more Con. It doesn't take much to be a college professor in D&D terms...you could be a 4-5th level Expert and be quite good in your skills...not legendary-good, but better-than-your-average-bob good. I'm not saying that classes are nessecarily the way to go, just that they're a lot more flexible and open to interpretation than many seem to think. Think of them as packages of abilities, not as strict flavor imposed on you. If that same professor was a rogue instead of an expert, I'd say for sneak attack he could know enough about anatomy to determine where a strike would do the most damage. For that noble wizard, the thing to realize is that when he renounced the "family business," the character may not have taken as much of an interest in diplomacy and gathering information as he did in the arcane sciences. If he went away to a mage's school or was tutored by some sage, wouldn't his usually emphasised nobility skills fall by the wayside, in favor of magical abilities? I can understand the resentment to being pigeonholed, but I don't see classes as very limiting, myself. It's perfectly acceptible for me to buy the idea of a football player as a barbarian (high hit points, ability to 'rage' by going into a frenzy of energy, wearing medium armor in the form of all that padding, able to move a bit quicker than your average person)...it's not that hard of a leap to make. I do realize this is a bit backwards...it's designing a character to fit a class, somewhat. But, IMHO, a character concept is always more important than the class they belong to, and I'd rather explain a class ability in-character than say "nope! It doesn't work!" and renounce class systems altogether... I'm still open to people telling me why class-less is..well..decent. I still don't see an argument that would make me play a classless system, and a bunch that would make me *not* want to play it... [/QUOTE]
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