Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 61935" data-attributes="member: 2445"><p>Look, the only way to decide whether you like a structured class-based/level-based system like 3E vs. a system that does not use either classes or levels it to play in them. As both a player and storyteller, I have found that systems like Hero, Gurps, and Shadowrun offer more FLEXIBILITY than 3E.</p><p></p><p> Shadowrun, for example, has no classes or levels. It does have archetypes that allow a player to create a character very quickly, either by taking the archetype (think 3e starting package) or adjusting it to match your character concept.</p><p></p><p> The advantage of class/level systems are primarily that of ease. A 3e party is easy to pigeon hole and easy to create pre-packaged adventures to fit. Classes give everyone a defined role and help foster cooperation. Even with 3E, I write all of my own adventures. However, I find preparing for a game session to be as much or more work than with a classless/leveless system -- especially when the player get above 12th level. So, the easy of use that 3E is supposed to generate I don't see. Additionally, I prefer to playand run at the 5th to 9th level power range. Other systems model this range of play much better IMO.</p><p></p><p> My personal tastes go toward systems that don't use levels for sure. I don't care much for classes either. I do like the archetype concept because it provides a starting point for character creation. I would definitely agree with most other posters that the Fighter Class is the most flexible. Really a single class that used this template would be much easier. You just have to balance feats.</p><p></p><p> The cool thing about a system like Hero is that you can create your own spells and powers. Sovereign Stone has added that feature to d20.</p><p></p><p> However your last point, the one that I quoted, I disagree with. 3E creates more of a GM dictatorship than any other system I have played under. "Game balance" is such a holy grail with 3E, I think it often gets in the way with what is fun.</p><p></p><p> I primarily run 3E and play 3E because it is currently easier to find gaming companions right now. However, if I could find the right group of players that I both enjoyed their company and they liked pretty much any other system, I would be there in a minute.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 61935, member: 2445"] Look, the only way to decide whether you like a structured class-based/level-based system like 3E vs. a system that does not use either classes or levels it to play in them. As both a player and storyteller, I have found that systems like Hero, Gurps, and Shadowrun offer more FLEXIBILITY than 3E. Shadowrun, for example, has no classes or levels. It does have archetypes that allow a player to create a character very quickly, either by taking the archetype (think 3e starting package) or adjusting it to match your character concept. The advantage of class/level systems are primarily that of ease. A 3e party is easy to pigeon hole and easy to create pre-packaged adventures to fit. Classes give everyone a defined role and help foster cooperation. Even with 3E, I write all of my own adventures. However, I find preparing for a game session to be as much or more work than with a classless/leveless system -- especially when the player get above 12th level. So, the easy of use that 3E is supposed to generate I don't see. Additionally, I prefer to playand run at the 5th to 9th level power range. Other systems model this range of play much better IMO. My personal tastes go toward systems that don't use levels for sure. I don't care much for classes either. I do like the archetype concept because it provides a starting point for character creation. I would definitely agree with most other posters that the Fighter Class is the most flexible. Really a single class that used this template would be much easier. You just have to balance feats. The cool thing about a system like Hero is that you can create your own spells and powers. Sovereign Stone has added that feature to d20. However your last point, the one that I quoted, I disagree with. 3E creates more of a GM dictatorship than any other system I have played under. "Game balance" is such a holy grail with 3E, I think it often gets in the way with what is fun. I primarily run 3E and play 3E because it is currently easier to find gaming companions right now. However, if I could find the right group of players that I both enjoyed their company and they liked pretty much any other system, I would be there in a minute. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
Top