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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Black Omega" data-source="post: 61989" data-attributes="member: 79"><p>A pretty interesting debate really. For my money class based systems are great for a game in a set genre with strong archtypes. And fantasy has that.</p><p></p><p>For me at least the flexibility of DnD doesn't match up with a game like Hero System. I can mix and match classes by multiclassing to get certain effects and even then it doesn't always work for some concepts. </p><p></p><p>With Hero System at least it's very flexible. You can create almost any concept. But it's definitely some work for the GM to keep things balanced. More so in the Super Hero side than in human level games. </p><p></p><p>What I liked about running Hero system is that you can do any genre. I've run Sci Fi, Anime, Wuxia, Super Heros, MercHeros, X-Fileish horror and a game based on the novels from horror novels Laurell K Hamilton. d20 just can't handle that all in one book.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 61989, member: 79"] A pretty interesting debate really. For my money class based systems are great for a game in a set genre with strong archtypes. And fantasy has that. For me at least the flexibility of DnD doesn't match up with a game like Hero System. I can mix and match classes by multiclassing to get certain effects and even then it doesn't always work for some concepts. With Hero System at least it's very flexible. You can create almost any concept. But it's definitely some work for the GM to keep things balanced. More so in the Super Hero side than in human level games. What I liked about running Hero system is that you can do any genre. I've run Sci Fi, Anime, Wuxia, Super Heros, MercHeros, X-Fileish horror and a game based on the novels from horror novels Laurell K Hamilton. d20 just can't handle that all in one book. [/QUOTE]
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Seriously, what's so great about a class-less system?
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