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Seriously, what's so great about a class-less system?
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<blockquote data-quote="SableWyvern" data-source="post: 62637" data-attributes="member: 1008"><p><strong>Re: So why are classless systems popular?</strong></p><p></p><p></p><p></p><p>No classless system has ease of use? Not one?</p><p></p><p>The <strong>classless</strong> silouhette RPG rules (heavy gear, jovian chronicles) are some of the simplest, most fun, easy to use rules I've ever come across.</p><p></p><p>Chaosiums Call of Cthulhu (in which class has no system based relvance beyond character generation, when it does nothing but direct some the players skill choices) has a ridiculously simple advancement system - definitely the easiest I have ever seen).</p><p></p><p>At the same time, there are many classed systems that do not have "ease of use".</p><p></p><p><span style="font-size: 12px">There many, many classless systems. Some are good, some are not. Most have pros and cons. The only blanket statement that can be made about them is that they are all classless.</span></p></blockquote><p></p>
[QUOTE="SableWyvern, post: 62637, member: 1008"] [b]Re: So why are classless systems popular?[/b] No classless system has ease of use? Not one? The [b]classless[/b] silouhette RPG rules (heavy gear, jovian chronicles) are some of the simplest, most fun, easy to use rules I've ever come across. Chaosiums Call of Cthulhu (in which class has no system based relvance beyond character generation, when it does nothing but direct some the players skill choices) has a ridiculously simple advancement system - definitely the easiest I have ever seen). At the same time, there are many classed systems that do not have "ease of use". [SIZE=3]There many, many classless systems. Some are good, some are not. Most have pros and cons. The only blanket statement that can be made about them is that they are all classless.[/SIZE] [/QUOTE]
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Seriously, what's so great about a class-less system?
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