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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Skywalker" data-source="post: 62784" data-attributes="member: 1538"><p>Will people stop making such broad generalisations on this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>As with many things involving RPGs there is no right or wrong only preference. Some people prefer classless systems some do not. Some as we have seen don't even agree on what a classless or class system is.</p><p></p><p>There are some very good classless systems such as Unknown Armies and Silhouette. There is also a spectrum of systems that use classes to some extent. Cthulhu uses careers. Tribe 8 uses Outlooks. Vampire uses clans. D&D uses classes.</p><p></p><p>What is importnat to discuss is that classes do perform an important role to game play. People have different views about how far this role should go.</p><p></p><p>For example I like classes but I find D&D classes too prescriptive. The classes go too far IMO and restrict player freedom. The classes make certain presumptions that make the classes difficult to apply broadly. </p><p></p><p>Now before everyone goes off at me I must say I think D&D has tackled a particularly hard task well. It is probably the most generic fantasy game around and considering it has classes this deserves recognition. However (as many now realise) the game only really supports high fantasy. </p><p></p><p>Now a good thing is that by the looks of it d20 has done a good job to apply the rules to different genres and d20 Modern and d20 Cthulhu recognise the advantage of broad classes. It will be interesting to see whether this influences further incarnations of D&D (D&D3e is far more flexible than its predecessors and the Fighter class is a good example). </p><p></p><p>What I have yet to see is the d20 rules applied to a low fantasy setting. That probably would require some of the prescriptions in the classes to be modified, like removing magic from some of the 8 (out of 11) core classes that have it.</p><p></p><p>This has been a very good thread but lets not generalise.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 62784, member: 1538"] Will people stop making such broad generalisations on this thread :mad: As with many things involving RPGs there is no right or wrong only preference. Some people prefer classless systems some do not. Some as we have seen don't even agree on what a classless or class system is. There are some very good classless systems such as Unknown Armies and Silhouette. There is also a spectrum of systems that use classes to some extent. Cthulhu uses careers. Tribe 8 uses Outlooks. Vampire uses clans. D&D uses classes. What is importnat to discuss is that classes do perform an important role to game play. People have different views about how far this role should go. For example I like classes but I find D&D classes too prescriptive. The classes go too far IMO and restrict player freedom. The classes make certain presumptions that make the classes difficult to apply broadly. Now before everyone goes off at me I must say I think D&D has tackled a particularly hard task well. It is probably the most generic fantasy game around and considering it has classes this deserves recognition. However (as many now realise) the game only really supports high fantasy. Now a good thing is that by the looks of it d20 has done a good job to apply the rules to different genres and d20 Modern and d20 Cthulhu recognise the advantage of broad classes. It will be interesting to see whether this influences further incarnations of D&D (D&D3e is far more flexible than its predecessors and the Fighter class is a good example). What I have yet to see is the d20 rules applied to a low fantasy setting. That probably would require some of the prescriptions in the classes to be modified, like removing magic from some of the 8 (out of 11) core classes that have it. This has been a very good thread but lets not generalise. [/QUOTE]
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