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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Psion" data-source="post: 62832" data-attributes="member: 172"><p>How so? Prestige classes include new features. Many include as many as 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But abilities exist in a vacuum. They have no regulation, no logic supporting their use. By themselves, you just have to trust that whoever uses them is going to use them right.</p><p></p><p></p><p></p><p>Even though you openly admit that you do not understand one of my points? It sounds like you are disagreeing with me for the sake of disagreeing, vice considering what I am trying to say before making a judgement.</p><p></p><p></p><p></p><p>They do?</p><p></p><p>No, they give you ONE way of implementing a given set of ideas. If you have a different idea of how it can be used, then do so.</p><p></p><p>Now note that I have already owned that I wish they gave you a more concrete means to do so. However, it is also noteworthy that many point-based implementations fall short of the mark on acheiving balance and consistency, so that's not that big of a hit IMV.</p><p></p><p>But if you are asserting that there is not inherent value in the ideas conveyed in the nominally balanced package of a prestige class, I really must beg to differ. That you can assemble your own ideas is irrelevant to that matter. I write my own adventures, does that make published adventures worthless?</p><p></p><p></p><p></p><p>And how is this not true of various prestige class abilities and feats? The difference is that they also give you a balanced pre-assembled package with some forethought put into how the abilities relate and why a character who has taken this path would have them. Laundry lists of skills don't give you that. It's not like if you like Monte's tattoos of power or Ambient's archery abilities you can't use them in your own classes.</p><p></p><p></p><p></p><p>You don't understand it, but you disagree with it...</p><p></p><p></p><p></p><p>Nope. No "should".</p><p></p><p>What I am saying is that the designer's vision has VALUE. Nothing MAKES you use prestige classes. That doesn't mean that prestige classes don't contain worthwhile character ideas and implementations.</p><p></p><p>Remember the question that I am answering was "what do prestige classes give you" not "why should Joshua use only those prestige classes presented in the book." You being just a titch reactionary.</p><p></p><p></p><p></p><p>Fat chance. I've played enough point-based anything-goes type games to know better. Even relatively well meaning players gleefully over-justifiy their characters' capabilities in their heads and grab abilities that they think fit their character that are really quite irrational.</p></blockquote><p></p>
[QUOTE="Psion, post: 62832, member: 172"] How so? Prestige classes include new features. Many include as many as 10. :) But abilities exist in a vacuum. They have no regulation, no logic supporting their use. By themselves, you just have to trust that whoever uses them is going to use them right. Even though you openly admit that you do not understand one of my points? It sounds like you are disagreeing with me for the sake of disagreeing, vice considering what I am trying to say before making a judgement. They do? No, they give you ONE way of implementing a given set of ideas. If you have a different idea of how it can be used, then do so. Now note that I have already owned that I wish they gave you a more concrete means to do so. However, it is also noteworthy that many point-based implementations fall short of the mark on acheiving balance and consistency, so that's not that big of a hit IMV. But if you are asserting that there is not inherent value in the ideas conveyed in the nominally balanced package of a prestige class, I really must beg to differ. That you can assemble your own ideas is irrelevant to that matter. I write my own adventures, does that make published adventures worthless? And how is this not true of various prestige class abilities and feats? The difference is that they also give you a balanced pre-assembled package with some forethought put into how the abilities relate and why a character who has taken this path would have them. Laundry lists of skills don't give you that. It's not like if you like Monte's tattoos of power or Ambient's archery abilities you can't use them in your own classes. You don't understand it, but you disagree with it... Nope. No "should". What I am saying is that the designer's vision has VALUE. Nothing MAKES you use prestige classes. That doesn't mean that prestige classes don't contain worthwhile character ideas and implementations. Remember the question that I am answering was "what do prestige classes give you" not "why should Joshua use only those prestige classes presented in the book." You being just a titch reactionary. Fat chance. I've played enough point-based anything-goes type games to know better. Even relatively well meaning players gleefully over-justifiy their characters' capabilities in their heads and grab abilities that they think fit their character that are really quite irrational. [/QUOTE]
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