Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 62985" data-attributes="member: 172"><p>1) I don't "not want them separated from prestige classes" (that's really what feats are). Rather, I feel that prestige classes have value in that they already have a modicum of balance, logic, and conceptual integrity built it. I don't like it for what it's not. I like it for what it IS, and this converse-rephrasing of yours has led you to misquote or misinterperet me on multiple occasions.</p><p>2) I am not <em>just</em> concerned about balance (though that is an issue). I am as much or more concerned about the solidity and beleivability of the character concept when all is said and done.</p><p>3) I don't beleive I have EVER pooh-poohed those who are reluctant to dive into the rules, because it is a sentiment that I understand perfectly.</p><p></p><p></p><p></p><p>Again, no. For the third time (and the last time... my rule on internet debating is that once you have repeated something three times, if they still don't get it, they never will): <em>I do beleive that they need a more solid method of tweaking or building classes.</em></p><p></p><p>However, that does not mean that the ability ideas are not there.</p><p></p><p></p><p></p><p><em>As I have said repeatedly</em>, I agree they need a more concrete method. However, that doesn't making invoking it unfair, as the DMG advocates and provides basic guidelines for the construction of your own prestige classes classes, so it's not like I am telling you to do something the system doesn't already encourage.</p><p></p><p></p><p></p><p>Hmmm... I situationally disagree. I find that some supplements, like Sword & Fist, tend to have a large amount of classes that are "just what a player is looking for". DotF, on the other hand, has a pretty high miss-ratio.</p><p></p><p>That said, I find that players are a highly suggestable lot. The "I gotta have it just this way" type of player that skilled based systems advocates prop up are actually quite rare in reality... and even where they do exist, skill based systems often fail to meet the mark because the point total alloted the player or the mere foibles of the mecanics puts the concept out of reach. IME, most players only have a few general concepts of what they want to play, and are highly suggestable to interesting concepts inspired by game materials or even pictures, and just build on the concept from there. Which is sort of the idea. (Heck, I remember a 2e wild mage that I wrote up JUST so he could cast the <em>Darklight's Planar Weapon</em> spells.) I frequently see this sort of behavior.</p></blockquote><p></p>
[QUOTE="Psion, post: 62985, member: 172"] 1) I don't "not want them separated from prestige classes" (that's really what feats are). Rather, I feel that prestige classes have value in that they already have a modicum of balance, logic, and conceptual integrity built it. I don't like it for what it's not. I like it for what it IS, and this converse-rephrasing of yours has led you to misquote or misinterperet me on multiple occasions. 2) I am not [i]just[/i] concerned about balance (though that is an issue). I am as much or more concerned about the solidity and beleivability of the character concept when all is said and done. 3) I don't beleive I have EVER pooh-poohed those who are reluctant to dive into the rules, because it is a sentiment that I understand perfectly. Again, no. For the third time (and the last time... my rule on internet debating is that once you have repeated something three times, if they still don't get it, they never will): [i]I do beleive that they need a more solid method of tweaking or building classes.[/i] However, that does not mean that the ability ideas are not there. [i]As I have said repeatedly[/i], I agree they need a more concrete method. However, that doesn't making invoking it unfair, as the DMG advocates and provides basic guidelines for the construction of your own prestige classes classes, so it's not like I am telling you to do something the system doesn't already encourage. Hmmm... I situationally disagree. I find that some supplements, like Sword & Fist, tend to have a large amount of classes that are "just what a player is looking for". DotF, on the other hand, has a pretty high miss-ratio. That said, I find that players are a highly suggestable lot. The "I gotta have it just this way" type of player that skilled based systems advocates prop up are actually quite rare in reality... and even where they do exist, skill based systems often fail to meet the mark because the point total alloted the player or the mere foibles of the mecanics puts the concept out of reach. IME, most players only have a few general concepts of what they want to play, and are highly suggestable to interesting concepts inspired by game materials or even pictures, and just build on the concept from there. Which is sort of the idea. (Heck, I remember a 2e wild mage that I wrote up JUST so he could cast the [i]Darklight's Planar Weapon[/i] spells.) I frequently see this sort of behavior. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
Top