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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Desdichado" data-source="post: 63031" data-attributes="member: 2205"><p></p><p>1) In that case, many of your arguments make much less sense. However, I understand that you are content to use prestige classes, modify them as needed or develop new ones as needed on an <em>ad hoc</em> basis and that you'd rather do this than have a class-less system which allowed you to do this within the framework of the rules. I still have yet to understand <em>why</em> you would want to, except that you believe the prestige classes to have an inherent and vague value to them. However, YMMV, as obviously it does.</p><p>2) OK, and the last paragraph of my last post addressed that. Obviously you and I have different opinions on how likely irrational characters are to arise without classes, but I can understand your opinion even if I don't agree with it.</p><p>3) Perhaps not, perhaps I read that into your posts without you meaning to put it there.</p><p></p><p>I saw that in each of your posts. However, as I pointed out at least twice as well (maybe three times with this post) there is no conceptual jump from rules for tweaking or building classes and playing a class-less game. It is the same concept. <em>Unless</em> you believe that class-building to be the sole province of the DM. Maybe this is what you believe, but you have not said so.</p><p></p><p>To me, merely telling me to do so without providing me the tools to do so is hardly encouragement. Without some guidelines for doing so, they would have been better off not mentioning it at all.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 63031, member: 2205"] [i][/i] 1) In that case, many of your arguments make much less sense. However, I understand that you are content to use prestige classes, modify them as needed or develop new ones as needed on an [i]ad hoc[/i] basis and that you'd rather do this than have a class-less system which allowed you to do this within the framework of the rules. I still have yet to understand [i]why[/i] you would want to, except that you believe the prestige classes to have an inherent and vague value to them. However, YMMV, as obviously it does. 2) OK, and the last paragraph of my last post addressed that. Obviously you and I have different opinions on how likely irrational characters are to arise without classes, but I can understand your opinion even if I don't agree with it. 3) Perhaps not, perhaps I read that into your posts without you meaning to put it there. [i][/i] I saw that in each of your posts. However, as I pointed out at least twice as well (maybe three times with this post) there is no conceptual jump from rules for tweaking or building classes and playing a class-less game. It is the same concept. [i]Unless[/i] you believe that class-building to be the sole province of the DM. Maybe this is what you believe, but you have not said so. [i][/i] To me, merely telling me to do so without providing me the tools to do so is hardly encouragement. Without some guidelines for doing so, they would have been better off not mentioning it at all. [/QUOTE]
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Seriously, what's so great about a class-less system?
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