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Seriously, what's so great about a class-less system?
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<blockquote data-quote="SableWyvern" data-source="post: 63072" data-attributes="member: 1008"><p>Actually, jfiz also manage to give me a perfect opportunity to drive home the point I have been monotonously maintaining for some time.</p><p></p><p>In contrast the general theory you presented, Rolemaster is a classed, leveled system in which making a modern or sci-fi character takes basically no modification to the system.</p><p></p><p>ICEs fighter, modern fighter and pulp (1920s) fighter classes differ only in that they have been <strong>very</strong> slightly modified to allow for a a few skills that are not appropriate in all settings (eg, a modern or pulp fighter has access to firearms skill categories). An equivalent change would have to me made in ANY game system moving from fantasy to modern, unless that system used only a single skill to resolve combat.</p><p></p><p>IOW, many of the arguments in this thread do not necessarily relate to class vs classless. They relate to system vs system.</p><p></p><p><em>(Yes, I know there is a big crowd out there longing to bad Rolemaster - however, please remember that the fact that you don't like the combat system or exhaustion points has no bearing on the topic at hand)</em></p></blockquote><p></p>
[QUOTE="SableWyvern, post: 63072, member: 1008"] Actually, jfiz also manage to give me a perfect opportunity to drive home the point I have been monotonously maintaining for some time. In contrast the general theory you presented, Rolemaster is a classed, leveled system in which making a modern or sci-fi character takes basically no modification to the system. ICEs fighter, modern fighter and pulp (1920s) fighter classes differ only in that they have been [b]very[/b] slightly modified to allow for a a few skills that are not appropriate in all settings (eg, a modern or pulp fighter has access to firearms skill categories). An equivalent change would have to me made in ANY game system moving from fantasy to modern, unless that system used only a single skill to resolve combat. IOW, many of the arguments in this thread do not necessarily relate to class vs classless. They relate to system vs system. [i](Yes, I know there is a big crowd out there longing to bad Rolemaster - however, please remember that the fact that you don't like the combat system or exhaustion points has no bearing on the topic at hand)[/i] [/QUOTE]
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Seriously, what's so great about a class-less system?
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