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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Psion" data-source="post: 63381" data-attributes="member: 172"><p>Ah, but you see, with point based you are giving the player the tacit permission to do what he will, and it becomes the GMs task to reign the player in. This hand-holding is precisely why I don't like (to put a fine point on it) GURPS.</p><p></p><p>I agree that it should be the GMs call what is permissible. With 3e, that is where it lies.</p><p></p><p>And unlike you, I do not disdain the efforts game designers. I chuck out there takes on things if I don't like them... but by and large, I know which designers and publishers design classes that make sense. This investment of forethought into the product is of great value, despite you and Joshua's protestations to the contrary. As a GM it takes me much less time to make a list of safe prestige classes and entertain occasional exceptions than it is to handhold each player through a point-buy system.</p></blockquote><p></p>
[QUOTE="Psion, post: 63381, member: 172"] Ah, but you see, with point based you are giving the player the tacit permission to do what he will, and it becomes the GMs task to reign the player in. This hand-holding is precisely why I don't like (to put a fine point on it) GURPS. I agree that it should be the GMs call what is permissible. With 3e, that is where it lies. And unlike you, I do not disdain the efforts game designers. I chuck out there takes on things if I don't like them... but by and large, I know which designers and publishers design classes that make sense. This investment of forethought into the product is of great value, despite you and Joshua's protestations to the contrary. As a GM it takes me much less time to make a list of safe prestige classes and entertain occasional exceptions than it is to handhold each player through a point-buy system. [/QUOTE]
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Seriously, what's so great about a class-less system?
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