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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Axiomatic Unicorn" data-source="post: 63518" data-attributes="member: 1974"><p>As a former heavy GURPS player I always chuckle when people claim it is so abuse sensitive. </p><p></p><p>A decent group will make any game good and a lame group can screw up any game just as much.</p><p></p><p>I know people will say that this is a cliche defense, but that does not make it any less true.</p><p></p><p>I played GURPS because I thought it was a much better game than 2e. </p><p></p><p>I think 3E is also a much better game than 2e as well. I probably prefer 3E over GURPS, but I like both. The major deciding factor is what the people I game with prefer.</p><p></p><p>I never once felt I had to hold my players hands. As a matter of fact, I have more trouble with max/min-ing with my current 3E game than I ever did with GURPS. But that is becuase of the players, not the system.</p><p></p><p>On the main topic, I honestly never saw the class vs classless aspect as being significant. I think they are both valid. The 3E multiclassing and Pclass system make it quasi-classless, at least compared to the old "I'm a fighter" 2e system. You could probably develop a system for GURPS where every 10 to 20 points must be spent within a select block of skills and advantages to create a quais-classed system.</p><p></p><p>But 3E has done the best job I have seen of finding the best of both worlds. I like that.</p></blockquote><p></p>
[QUOTE="Axiomatic Unicorn, post: 63518, member: 1974"] As a former heavy GURPS player I always chuckle when people claim it is so abuse sensitive. A decent group will make any game good and a lame group can screw up any game just as much. I know people will say that this is a cliche defense, but that does not make it any less true. I played GURPS because I thought it was a much better game than 2e. I think 3E is also a much better game than 2e as well. I probably prefer 3E over GURPS, but I like both. The major deciding factor is what the people I game with prefer. I never once felt I had to hold my players hands. As a matter of fact, I have more trouble with max/min-ing with my current 3E game than I ever did with GURPS. But that is becuase of the players, not the system. On the main topic, I honestly never saw the class vs classless aspect as being significant. I think they are both valid. The 3E multiclassing and Pclass system make it quasi-classless, at least compared to the old "I'm a fighter" 2e system. You could probably develop a system for GURPS where every 10 to 20 points must be spent within a select block of skills and advantages to create a quais-classed system. But 3E has done the best job I have seen of finding the best of both worlds. I like that. [/QUOTE]
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