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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Psion" data-source="post: 63676" data-attributes="member: 172"><p>And you are missing my point of protest against such systems (and again, I am primarily talking about GURPS here, because as I have stated earleir, there are indeed few games that are truly classless like GURPS.) As I stated earlier speaking to Joshua, my primary objection isn't balance.</p><p></p><p>The issue was the essentail logic and beleivability of the character conepts.</p><p></p><p></p><p></p><p>Again, what's classless?</p><p></p><p>Effectively, sure I would... because I have been. Do not go off thinking I am the champion of class based systems and that is all I have ever played. <em>Au contraire</em>, my own homebrew game Starfarer is skill based. I have played a lot of skill based systems... but many of the ones out there that I think work have some sort of implicit class or archtype structure.</p><p></p><p>When people dismiss classes out of hand, sometimes I think they are doing so at their own peril.</p><p> </p><p></p><p></p><p></p><p>Good freaking lord people! How many misatributions must I suffer? Did I EVER say I thought CoC was abusable? I said it was less abusable that pure skill based systems because its chargen was class-oritented and ergo the characters usually made sense. I did say that the supplement someone mentioned that I never played with sounded like trouble though.</p></blockquote><p></p>
[QUOTE="Psion, post: 63676, member: 172"] And you are missing my point of protest against such systems (and again, I am primarily talking about GURPS here, because as I have stated earleir, there are indeed few games that are truly classless like GURPS.) As I stated earlier speaking to Joshua, my primary objection isn't balance. The issue was the essentail logic and beleivability of the character conepts. Again, what's classless? Effectively, sure I would... because I have been. Do not go off thinking I am the champion of class based systems and that is all I have ever played. [i]Au contraire[/i], my own homebrew game Starfarer is skill based. I have played a lot of skill based systems... but many of the ones out there that I think work have some sort of implicit class or archtype structure. When people dismiss classes out of hand, sometimes I think they are doing so at their own peril. Good freaking lord people! How many misatributions must I suffer? Did I EVER say I thought CoC was abusable? I said it was less abusable that pure skill based systems because its chargen was class-oritented and ergo the characters usually made sense. I did say that the supplement someone mentioned that I never played with sounded like trouble though. [/QUOTE]
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