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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Skywalker" data-source="post: 63692" data-attributes="member: 1538"><p>No I understood your point everytime you have made it. Two points that you fail to recognise though is that:</p><p></p><p>1. GURPS is not the only classless system. Unknown is a very good example of a balanced classless system. </p><p></p><p>2. There is a spectrum of how far classes are applied. By lumping together any system with a hint of class I think you distort much of the discussion here. But we have already gone over this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Agreed but the opposite is also true as you pointed out. Classes are a tool. Sometimes they work and sometimes they don't.</p><p></p><p> </p><p></p><p>You did mention that in CoC a person was able to take use the career system to make a powerful character. You seem to suggest that this was a problem arising from the ability to pick whatever skills you wanted and this arises from a lack of defined class. This seemed to coincidence with you thoughts on "hand-holding". I didn't want to explain this all out because I think it was clear from my post. If its wasn't I apologise.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 63692, member: 1538"] No I understood your point everytime you have made it. Two points that you fail to recognise though is that: 1. GURPS is not the only classless system. Unknown is a very good example of a balanced classless system. 2. There is a spectrum of how far classes are applied. By lumping together any system with a hint of class I think you distort much of the discussion here. But we have already gone over this :) Agreed but the opposite is also true as you pointed out. Classes are a tool. Sometimes they work and sometimes they don't. You did mention that in CoC a person was able to take use the career system to make a powerful character. You seem to suggest that this was a problem arising from the ability to pick whatever skills you wanted and this arises from a lack of defined class. This seemed to coincidence with you thoughts on "hand-holding". I didn't want to explain this all out because I think it was clear from my post. If its wasn't I apologise. [/QUOTE]
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