Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 63695" data-attributes="member: 172"><p>Yes, well, if you look at the second paragraph you quoted right after the one the above statement, you will see it spelled out. Plus Skywalker sums up the situation pretty well (thanks, Skywalker). I don't have to hand-hold them because the existing system provides a structure the generally keeps their characters in fairly logical and consistent guidelines so I don't <em>have to</em> personally supervise every step, and I can simply worry about the few instances that the player wants to go outside the lines when they happen. Caphiche? The existing system does the work for me.</p><p></p><p>Re: The existing guidelines for prestige classes. We are just going to have to agree to disagree on that one. I've owned as much as I am going to own and agree it could be better, but you feel you have to doggedly drive something home on that point. Whatever, dude.</p><p></p><p></p><p></p><p>Don't read too much into the word "disdain". All I was referring to the protest that the final say shouldn't be with designers but with the GM. Of course the final say should be with the GM, but that does not mean that the designer's input cannot be a boon. And it is.</p></blockquote><p></p>
[QUOTE="Psion, post: 63695, member: 172"] Yes, well, if you look at the second paragraph you quoted right after the one the above statement, you will see it spelled out. Plus Skywalker sums up the situation pretty well (thanks, Skywalker). I don't have to hand-hold them because the existing system provides a structure the generally keeps their characters in fairly logical and consistent guidelines so I don't [i]have to[/i] personally supervise every step, and I can simply worry about the few instances that the player wants to go outside the lines when they happen. Caphiche? The existing system does the work for me. Re: The existing guidelines for prestige classes. We are just going to have to agree to disagree on that one. I've owned as much as I am going to own and agree it could be better, but you feel you have to doggedly drive something home on that point. Whatever, dude. Don't read too much into the word "disdain". All I was referring to the protest that the final say shouldn't be with designers but with the GM. Of course the final say should be with the GM, but that does not mean that the designer's input cannot be a boon. And it is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
Top