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Seriously, what's so great about a class-less system?
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<blockquote data-quote="LostSoul" data-source="post: 63735" data-attributes="member: 386"><p>Yep. I like that approach.</p><p></p><p>Look at 3e the same way: a player comes to my game; makes a min/maxed Cleric with a prestige class. I "reign the player in" because the Cleric class does not fit the campaign world.</p><p></p><p>I don't see the difference between that and saying, "You've got to balance out your Sword skill with something else."</p><p></p><p></p><p></p><p>The thing is, I like the fact that the game designers say "all these classes are balanced." Cool. But then I'm left with classes (Clerics, for one) that I can't use because they don't fit in my game world. Even if they are balanced. So, in the end, that game balance and all the work the designers have done is for naught.</p><p></p><p>I guess I'm trying to say that: I don't think that game designers should make decisions that (I think) the GM should make - decisions that should be based on his campaign and setting. I think that the limitations imposed by those decisions may hamper the GM or the player's imagination or suspension of disbelief (I know it hurts my game world). And that's not a good thing.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 63735, member: 386"] Yep. I like that approach. Look at 3e the same way: a player comes to my game; makes a min/maxed Cleric with a prestige class. I "reign the player in" because the Cleric class does not fit the campaign world. I don't see the difference between that and saying, "You've got to balance out your Sword skill with something else." The thing is, I like the fact that the game designers say "all these classes are balanced." Cool. But then I'm left with classes (Clerics, for one) that I can't use because they don't fit in my game world. Even if they are balanced. So, in the end, that game balance and all the work the designers have done is for naught. I guess I'm trying to say that: I don't think that game designers should make decisions that (I think) the GM should make - decisions that should be based on his campaign and setting. I think that the limitations imposed by those decisions may hamper the GM or the player's imagination or suspension of disbelief (I know it hurts my game world). And that's not a good thing. [/QUOTE]
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Seriously, what's so great about a class-less system?
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