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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Psion" data-source="post: 64804" data-attributes="member: 172"><p>Ooh! Chest-beating! Alright.</p><p></p><p>For your information, I have been GMing TWICE as long as you, have designed my own systems and house rules and I too have to reject players despite the fact that I seem to be in a player vapid area and have only lived here a short time. I am also the most highly lauded D20 reviewer on the basis of my ability to analyze a product. So do me a favor by not trying to talk down to me on this basis or pretending your experience or reputation makes you right, okay?</p><p></p><p></p><p></p><p></p><p>Utter, unqualified BS. Would you have said that about 1e, I would have to agree. But 3e has a full blown skill system and I continually run games with intrigues and social drama in them.</p><p></p><p></p><p></p><p>Wait? What were you just saying. I guess it can.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>Oooh! You are so right. Other systems give you death spirals and crap shoots. That is SOOO much better.</p><p></p><p>Please do get real. I have seen few system that can combine the same level of tension and suspense that D&D can... and those that can tend to be much more complicated.</p><p></p><p></p><p></p><p>And a D&D character cannot be seen for its abilities and traits? That D&D characters can be meaningfully summarized does not change that, any more than a 250-point brick in champions or a 100 point fighter in GURPS would.</p><p></p><p>That is entirely a perception.</p><p></p><p></p><p></p><p>Congratulations. I'm glad their enjoying it. Funny, in my homebrew world in D&D, my players always tell me that there are too many days between the games and how they don't want to stop when it is time to put up for the night. So stop acting like you are holding something over me and stop your damned chestbeating.</p><p></p><p></p><p></p><p>Excuse me?</p><p></p><p>When did I make that claim? <span style="color: red"><span style="font-size: 12px"><strong>STOP TRYING TO RESTATE MY CASE FOR ME! THIS IS A STRAWMAN!</strong></span></span></p><p></p><p>I may have defended them against detractors, and claimed that they have positive attributes that I maintain are true. But I have also stated that peoples values and tolerances are different. It was you who came in here beating your drum about how flawed classes are.</p><p></p><p></p><p></p><p>Again back to the chest beating... I know what I know from twice as much experience that my evaluations are true. So there. Nyah!</p><p></p><p></p><p></p><p>Waitaminute. Is are they not worse or are they worse? You seem as if you are jumping back and forth from a "systems don't matter" standpoint and a "classes suck" standpoint. What is it?</p><p></p><p> </p><p></p><p>Ah, so they are worse, then. I see.</p><p></p><p>Don't preach to me about being on a soapbox... I'm not the one who felt he had to march in here and flash his GMing resume to back up his entirely subjective statements.</p></blockquote><p></p>
[QUOTE="Psion, post: 64804, member: 172"] Ooh! Chest-beating! Alright. For your information, I have been GMing TWICE as long as you, have designed my own systems and house rules and I too have to reject players despite the fact that I seem to be in a player vapid area and have only lived here a short time. I am also the most highly lauded D20 reviewer on the basis of my ability to analyze a product. So do me a favor by not trying to talk down to me on this basis or pretending your experience or reputation makes you right, okay? Utter, unqualified BS. Would you have said that about 1e, I would have to agree. But 3e has a full blown skill system and I continually run games with intrigues and social drama in them. Wait? What were you just saying. I guess it can. Yes. Oooh! You are so right. Other systems give you death spirals and crap shoots. That is SOOO much better. Please do get real. I have seen few system that can combine the same level of tension and suspense that D&D can... and those that can tend to be much more complicated. And a D&D character cannot be seen for its abilities and traits? That D&D characters can be meaningfully summarized does not change that, any more than a 250-point brick in champions or a 100 point fighter in GURPS would. That is entirely a perception. Congratulations. I'm glad their enjoying it. Funny, in my homebrew world in D&D, my players always tell me that there are too many days between the games and how they don't want to stop when it is time to put up for the night. So stop acting like you are holding something over me and stop your damned chestbeating. Excuse me? When did I make that claim? [COLOR=red][SIZE=3][b]STOP TRYING TO RESTATE MY CASE FOR ME! THIS IS A STRAWMAN![/b][/SIZE][/COLOR] I may have defended them against detractors, and claimed that they have positive attributes that I maintain are true. But I have also stated that peoples values and tolerances are different. It was you who came in here beating your drum about how flawed classes are. Again back to the chest beating... I know what I know from twice as much experience that my evaluations are true. So there. Nyah! Waitaminute. Is are they not worse or are they worse? You seem as if you are jumping back and forth from a "systems don't matter" standpoint and a "classes suck" standpoint. What is it? Ah, so they are worse, then. I see. Don't preach to me about being on a soapbox... I'm not the one who felt he had to march in here and flash his GMing resume to back up his entirely subjective statements. [/QUOTE]
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