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Seriously, what's so great about a class-less system?
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<blockquote data-quote="Skywalker" data-source="post: 64910" data-attributes="member: 1538"><p>Psion:</p><p></p><p> </p><p></p><p>That's cool. Actually Silhouette is also a classless system and its is also reasonably balanced. Tribe does add Outlooks and Tribes to the system but these only influence the Synthesis use. In JC and HG Silhouette is classless. Again it is also low powered and realistic so it may be harder to break for reasons I have also set out</p><p></p><p> </p><p></p><p>That's also cool. I think we already agreed to disagree on this point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Actually the standard CoC rules allow you create your own careers with whatever 6-8 skills you think appropriate. The ones in the book are just suggestions for careers. So it is open and even encouraged for players to make whatever PC careers they wish provided the GM approves the rationale for the skills.</p><p></p><p>Again this is why I see D&D and CoC as different. CoC is designed for the players to make thier own classes where D&D is centred around the existing classes (though I recognise you can alter them the focus is different...but I digress <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>The Investigator's Handbook provides further suggested classes with an occassional additional small modifer. </p><p></p><p> </p><p></p><p>I agree. Oh to have trustworthy players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Luckily mine are for the most part.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 64910, member: 1538"] Psion: That's cool. Actually Silhouette is also a classless system and its is also reasonably balanced. Tribe does add Outlooks and Tribes to the system but these only influence the Synthesis use. In JC and HG Silhouette is classless. Again it is also low powered and realistic so it may be harder to break for reasons I have also set out That's also cool. I think we already agreed to disagree on this point :) Actually the standard CoC rules allow you create your own careers with whatever 6-8 skills you think appropriate. The ones in the book are just suggestions for careers. So it is open and even encouraged for players to make whatever PC careers they wish provided the GM approves the rationale for the skills. Again this is why I see D&D and CoC as different. CoC is designed for the players to make thier own classes where D&D is centred around the existing classes (though I recognise you can alter them the focus is different...but I digress :) ) The Investigator's Handbook provides further suggested classes with an occassional additional small modifer. I agree. Oh to have trustworthy players :) Luckily mine are for the most part. [/QUOTE]
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