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Seriously, what's so great about a class-less system?
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<blockquote data-quote="sword-dancer" data-source="post: 66323" data-attributes="member: 1491"><p>You are wrong, in GURPS the cost of spells is reduced by your skill in the spell.</p><p>They are more flexible than IIed but see the barbarian as example, he fits (more or less) the northern fantasy barb, as berserker he had to much controll over his rage.</p><p></p><p>They used him to in FRCS to model the mongolian nomadic horse archer. Which he didn`t fit the last and his class abilizies are more than useless</p><p></p><p></p><p></p><p></p><p>Runequest a class system? </p><p>Could you please explain that.</p><p></p><p>The careers are exactly that, you could change them during character building, and act freely after that if i´m correct</p><p></p><p></p><p></p><p>Clearly GURPS is able to abuse</p><p>See the cowardic pacifistic liar who provoke party members to kill each other?</p><p>But archetypes are essential to any background?</p><p>Okay give me please the archetype of a gray lensman,</p><p>or of an hastur lord of darkover, military/nonmilitary spacemen, space patrol, explorer corps,</p><p>How did the dnd classes fit in an true celtic, germanic, medieval background</p><p></p><p></p><p></p><p></p><p>Nice compliment for <strong>your</strong> players.</p><p>I had found players making mistakes, aka barbarians with no survival skills, but he didn`t go to abuse.</p><p></p><p>You had never played DSA the black eye IIIed</p></blockquote><p></p>
[QUOTE="sword-dancer, post: 66323, member: 1491"] You are wrong, in GURPS the cost of spells is reduced by your skill in the spell. They are more flexible than IIed but see the barbarian as example, he fits (more or less) the northern fantasy barb, as berserker he had to much controll over his rage. They used him to in FRCS to model the mongolian nomadic horse archer. Which he didn`t fit the last and his class abilizies are more than useless Runequest a class system? Could you please explain that. The careers are exactly that, you could change them during character building, and act freely after that if i´m correct Clearly GURPS is able to abuse See the cowardic pacifistic liar who provoke party members to kill each other? But archetypes are essential to any background? Okay give me please the archetype of a gray lensman, or of an hastur lord of darkover, military/nonmilitary spacemen, space patrol, explorer corps, How did the dnd classes fit in an true celtic, germanic, medieval background Nice compliment for [B]your[/B] players. I had found players making mistakes, aka barbarians with no survival skills, but he didn`t go to abuse. You had never played DSA the black eye IIIed [/QUOTE]
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Seriously, what's so great about a class-less system?
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