Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 68648" data-attributes="member: 871"><p>In relation to the discussion of classless systems, I have a question regarding GURPS character creation:</p><p></p><p>Is there ANY sort of built-in mechanic which prevents certain degrees of "system abuse"? For example, is there any thing such as a kind of prerequisite for certain advantages or disadvantages: for example, characters who take the Pacifist disadvatage CANNOT have any combat skills (or can only have a few select defensive combat skills)---the disadvantage has to be bought off before the character can gain such skills. Essentially, some sort of mechanic to prevent any sort of contradictory character choices.</p><p></p><p>I think the thing which bothers me about GURPS, as well as some other primarily skill-based systems, is the Advantage/Disadvantage system. I think it's the degree to which these systems can go---essentially gaining points for very minor attributes which can be entirely performed in gameplay. It sort of comes off as roll-playing for role-playing, if you will. Someone who bites their nails, has a mild case of hay fever, a bit of a lisp, a foot fetish, & perhaps bad social graces, IMHO, shouldn't be a better marksman because he/she has these personality quirks. These things can merely be roleplayed & be rewarding in-game instead of being used as reasons to get a few extra points for character development.</p><p></p><p>I don't have a problem with, for example, the Hindrances system in Marvel SAGA---pretty much all of those disadvantages are quite significant, & there's no guarantee that the character will gain any benefit from taking 1 or 2 Hindrances, either.</p><p></p><p>Oh well. Just thought I'd ask.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 68648, member: 871"] In relation to the discussion of classless systems, I have a question regarding GURPS character creation: Is there ANY sort of built-in mechanic which prevents certain degrees of "system abuse"? For example, is there any thing such as a kind of prerequisite for certain advantages or disadvantages: for example, characters who take the Pacifist disadvatage CANNOT have any combat skills (or can only have a few select defensive combat skills)---the disadvantage has to be bought off before the character can gain such skills. Essentially, some sort of mechanic to prevent any sort of contradictory character choices. I think the thing which bothers me about GURPS, as well as some other primarily skill-based systems, is the Advantage/Disadvantage system. I think it's the degree to which these systems can go---essentially gaining points for very minor attributes which can be entirely performed in gameplay. It sort of comes off as roll-playing for role-playing, if you will. Someone who bites their nails, has a mild case of hay fever, a bit of a lisp, a foot fetish, & perhaps bad social graces, IMHO, shouldn't be a better marksman because he/she has these personality quirks. These things can merely be roleplayed & be rewarding in-game instead of being used as reasons to get a few extra points for character development. I don't have a problem with, for example, the Hindrances system in Marvel SAGA---pretty much all of those disadvantages are quite significant, & there's no guarantee that the character will gain any benefit from taking 1 or 2 Hindrances, either. Oh well. Just thought I'd ask. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seriously, what's so great about a class-less system?
Top