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Seriously, why no setting support?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6947235" data-attributes="member: 6704184"><p>Eberron is interesting/engaging enough on its own merits that a storyline is all that would be needed to get newer players into it enough to buy a book for it. </p><p></p><p>That said, a world building book with info and options for the major settings would be a pretty good bet. Especially if it came after a story line each for at least two of the settings detailed therein, and included some optional Rules stuff like Dragonmarks as a layer outside of what is there already (I don't dig the feat approach. Even Keith has suggested it isn't how he'd have done it had he had full control.), Action/Hero points, whatever weirdness Dark Sun needs, and a couple new classes, like Artificer and Mystic. </p><p></p><p>Such a book would pretty much much have to also have new feats, subclasses, races, monsters, spells, items mundane and magical, and could easily have alternate/optional rules for skills. Perhaps also rules for organizations, strongholds, airships and spelljammers, and some guidance on worldbuilding, using various DnD settings as examples.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6947235, member: 6704184"] Eberron is interesting/engaging enough on its own merits that a storyline is all that would be needed to get newer players into it enough to buy a book for it. That said, a world building book with info and options for the major settings would be a pretty good bet. Especially if it came after a story line each for at least two of the settings detailed therein, and included some optional Rules stuff like Dragonmarks as a layer outside of what is there already (I don't dig the feat approach. Even Keith has suggested it isn't how he'd have done it had he had full control.), Action/Hero points, whatever weirdness Dark Sun needs, and a couple new classes, like Artificer and Mystic. Such a book would pretty much much have to also have new feats, subclasses, races, monsters, spells, items mundane and magical, and could easily have alternate/optional rules for skills. Perhaps also rules for organizations, strongholds, airships and spelljammers, and some guidance on worldbuilding, using various DnD settings as examples. [/QUOTE]
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Seriously, why no setting support?
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