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Serpent's Skull AP (spoilers)
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<blockquote data-quote="Crothian" data-source="post: 6013637" data-attributes="member: 232"><p>My Council of Thieves Campaign ends tomorrow night and after that we are going to start up Serpent Skull. I know it is seen as one of the weaker ones and frankly CoT was not that great as written either. But I'm now in the habit of taking these thins apart an rebuilding them faster stronger and with a bit more clarity of plot. </p><p></p><p>Anyone have a chance to run or play this yet? I'm curious what has worked and what has not. Also, one of them was written by our very own Piratecat so perhaps he can weigh in with some cool ideas.</p><p></p><p>I am running it as a sequel to CoT. This is going to be another one of my gaming experiments so we will have a mix of mid level and low level characters. Players are giving the choice of keeping their old character or starting a new one at level one. In CoT I enhanced a section so that there would be a direct link and reason to go on the path of Serpent's Skull.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6013637, member: 232"] My Council of Thieves Campaign ends tomorrow night and after that we are going to start up Serpent Skull. I know it is seen as one of the weaker ones and frankly CoT was not that great as written either. But I'm now in the habit of taking these thins apart an rebuilding them faster stronger and with a bit more clarity of plot. Anyone have a chance to run or play this yet? I'm curious what has worked and what has not. Also, one of them was written by our very own Piratecat so perhaps he can weigh in with some cool ideas. I am running it as a sequel to CoT. This is going to be another one of my gaming experiments so we will have a mix of mid level and low level characters. Players are giving the choice of keeping their old character or starting a new one at level one. In CoT I enhanced a section so that there would be a direct link and reason to go on the path of Serpent's Skull. [/QUOTE]
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Serpent's Skull AP (spoilers)
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