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Serpent's Skull AP (spoilers)
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<blockquote data-quote="Epametheus" data-source="post: 6014170" data-attributes="member: 719"><p>First off, SPOILERS. If you're planning to play through the adventure path, you shouldn't read my post.</p><p></p><p>[spoiler]I played Serpent's Skull all the way through. Books 1, 3, and 4 are primarily about exploring large, open areas. book 2 is technically an overland race. Book 5 and 6 deal with invading Serpentfolk citadels, with rather high stakes involved.</p><p></p><p>Some things that may help, based on my experience and some a comment from James Jacobs:</p><p></p><p>Encourage people to make characters that are explorers or at least well suited to be. I played a half-orc rogue who used a trait to get survival as a class skill, and worked out his skills to be a master woodsman. My character suited the campaign well, and overall I enjoyed it. </p><p></p><p>Merge books 3 and 4. 4 is largely about investigating dungeons that the party should technically come across in 3. I'd have Juliver and the Night of the Hissing Dead event at the end of Book 3 simply happen once the party sorts things out with the Radiant Muse, and then use the Feast of the Gorilla King as the end of book 4.</p><p></p><p>Books 3 and 4 drag out, though. The aboleth and the rakshasa were the highlights of book 3 (the green god less so, since the magus's shocking grasp shut down the froghemeth <em>hard</em>). The Feast of the Gorilla King and the spider croc were the highlights of book 4; the rest of it was pretty forgettable. You'll want to look into ways to streamline those books.</p><p></p><p>Our group enjoyed books 5 and 6 considerably more, since the story finally got in motion again, and there was a real goal beyond "go look under every stone."</p><p></p><p>Re-write Eando Kline's statblock. As written, he's a complete joke. We changed him from being a multiclassed mess to an archeologist archetype bard, and he was suddenly much more respectable.</p><p></p><p>Nudge your players towards learning Azlanti as they took towards exploring the ruins. Book 6 will be better if they can actually communicate with General Aveshai.[/spoiler]</p></blockquote><p></p>
[QUOTE="Epametheus, post: 6014170, member: 719"] First off, SPOILERS. If you're planning to play through the adventure path, you shouldn't read my post. [spoiler]I played Serpent's Skull all the way through. Books 1, 3, and 4 are primarily about exploring large, open areas. book 2 is technically an overland race. Book 5 and 6 deal with invading Serpentfolk citadels, with rather high stakes involved. Some things that may help, based on my experience and some a comment from James Jacobs: Encourage people to make characters that are explorers or at least well suited to be. I played a half-orc rogue who used a trait to get survival as a class skill, and worked out his skills to be a master woodsman. My character suited the campaign well, and overall I enjoyed it. Merge books 3 and 4. 4 is largely about investigating dungeons that the party should technically come across in 3. I'd have Juliver and the Night of the Hissing Dead event at the end of Book 3 simply happen once the party sorts things out with the Radiant Muse, and then use the Feast of the Gorilla King as the end of book 4. Books 3 and 4 drag out, though. The aboleth and the rakshasa were the highlights of book 3 (the green god less so, since the magus's shocking grasp shut down the froghemeth [i]hard[/i]). The Feast of the Gorilla King and the spider croc were the highlights of book 4; the rest of it was pretty forgettable. You'll want to look into ways to streamline those books. Our group enjoyed books 5 and 6 considerably more, since the story finally got in motion again, and there was a real goal beyond "go look under every stone." Re-write Eando Kline's statblock. As written, he's a complete joke. We changed him from being a multiclassed mess to an archeologist archetype bard, and he was suddenly much more respectable. Nudge your players towards learning Azlanti as they took towards exploring the ruins. Book 6 will be better if they can actually communicate with General Aveshai.[/spoiler] [/QUOTE]
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