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General Tabletop Discussion
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Serpent's Skull AP (spoilers)
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<blockquote data-quote="Crothian" data-source="post: 6014954" data-attributes="member: 232"><p>Might as well mark the thread as spoilers to make it easier to discuss and read. [MENTION=2]Piratecat[/MENTION] and see if Kevin has some cool advice.</p><p></p><p>I hit the players over the head with making sure their characters want to explore and emphasized how this is going to be very Indiana Jones like. Two of the characters who have characters that are actors I suggested they learn Azlanti as many old plays and writings are in that language. I went about it that way so it looks like I suggested it for background reasons and not for campaign reasons. </p><p></p><p>I've been going through the bestiaries to widen the creatures for random encounters. I like the mosquito swarm and giant chameleon and some other animals and insects. I'm looking for a little wider variety but don't want many more monsters or have anything close to power of the whatever the flying thing is called. </p><p></p><p>Has anyone done more with all the wrecked ships? There is so little variety that it seems they all have some undead and not much else. I'm hoping someone has taken the time to come up with a simple sentence or two for each to just make them seem different.</p><p></p><p>I'm going to also insert two Pathfinder modules that they have written that take place in the Expanse to broaden the AP. As the map pack shows there are basically three locations for this AP so I want to do a little more with that. I like the Pathfinder modules so being able to use some that are set in the same place is a good bonus. I tried to do that with Council of Thieves but the only module set in Westcrown was not actually in Westcrown.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6014954, member: 232"] Might as well mark the thread as spoilers to make it easier to discuss and read. [MENTION=2]Piratecat[/MENTION] and see if Kevin has some cool advice. I hit the players over the head with making sure their characters want to explore and emphasized how this is going to be very Indiana Jones like. Two of the characters who have characters that are actors I suggested they learn Azlanti as many old plays and writings are in that language. I went about it that way so it looks like I suggested it for background reasons and not for campaign reasons. I've been going through the bestiaries to widen the creatures for random encounters. I like the mosquito swarm and giant chameleon and some other animals and insects. I'm looking for a little wider variety but don't want many more monsters or have anything close to power of the whatever the flying thing is called. Has anyone done more with all the wrecked ships? There is so little variety that it seems they all have some undead and not much else. I'm hoping someone has taken the time to come up with a simple sentence or two for each to just make them seem different. I'm going to also insert two Pathfinder modules that they have written that take place in the Expanse to broaden the AP. As the map pack shows there are basically three locations for this AP so I want to do a little more with that. I like the Pathfinder modules so being able to use some that are set in the same place is a good bonus. I tried to do that with Council of Thieves but the only module set in Westcrown was not actually in Westcrown. [/QUOTE]
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