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Serpent's Skull AP (spoilers)
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<blockquote data-quote="Psion" data-source="post: 6031986" data-attributes="member: 172"><p>We will probably finish book 6 in the next session or two (knowing my group, two). Albeit I am using Fantasy Craft, so level was sort of irrelevant to me.</p><p></p><p><strong>SPOILERS FOLLOW</strong></p><p></p><p>Book 1 worked really well for us.</p><p></p><p>Book 2, the beginning (up to the hermit) and the end (from Kalabuto on) worked for me, but I didn't like the whole mines/dinosaur-riding-chick thing, so I ripped that out, and put in the Indominable Fire Forest of Innenotdar from the War or the Burning Sky series. In short, I played up the "race" aspect of the competing factions and offered them a shortcut through a flaming forest, and made the devil assailing the party an agent summoned by an opposing faction.</p><p></p><p>For the ziggurat at the end of book, I used the more Indiana-jonesey variant developed by dwtempest mentioned in <a href="http://paizo.com/forums/dmtz3qbl&page=1?Whats-the-post-count-deal-Serpent-Skull" target="_blank">this thread.</a></p><p></p><p>Book 3 was decent, but if you play it out of the book, it can be a bit of the grind. I spruced it up a bit with some of the variant city district material mentioned over in the paizo serpent skull forums. My players were ready to go full out war with the other factions (I linked the Aspis consortium with a merchant family they crossed swords with before... which was more effective than I had hoped.) The eventually decided to go with a more low key competition with the other factions, but did eventually do away with the black scorpions (my version of the red mantis).</p><p></p><p>Book 4 I gutted... I didn't want 7 dungeon crawls worth of dysfunctional characters. I made 2 vaults enough to get the parts they needed, and the adventure was mostly about the gorilla king and the intellect devourer.</p><p></p><p>Book 5 and Book 6 I more or less ran out-of-the-book as-is, only trimming out some extraneous encounters.</p><p></p><p>I am planning on changing the final scene. I think Paizo APs love the boss fight too much. I think I like the "prevented deed" variant a lot more, instead of FORCING the group to grapple directly with the avatar. Instead, I plan to have them arrive just as a group of serpentfolk are ceremonially dumping the skull into the pit. Players can try to stop them, and if need be, chase the skull to the bottom of the pit and try to stop the avatar from re-attaching its head. That sounds much more fun to me than the grindy-looking battle in the book. </p><p></p><p>If they fail, they have time before the avatar gains full strength, and can try to overcome it a la Conan in the last battle scene of Conan the Destroyer.</p></blockquote><p></p>
[QUOTE="Psion, post: 6031986, member: 172"] We will probably finish book 6 in the next session or two (knowing my group, two). Albeit I am using Fantasy Craft, so level was sort of irrelevant to me. [B]SPOILERS FOLLOW[/B] Book 1 worked really well for us. Book 2, the beginning (up to the hermit) and the end (from Kalabuto on) worked for me, but I didn't like the whole mines/dinosaur-riding-chick thing, so I ripped that out, and put in the Indominable Fire Forest of Innenotdar from the War or the Burning Sky series. In short, I played up the "race" aspect of the competing factions and offered them a shortcut through a flaming forest, and made the devil assailing the party an agent summoned by an opposing faction. For the ziggurat at the end of book, I used the more Indiana-jonesey variant developed by dwtempest mentioned in [url=http://paizo.com/forums/dmtz3qbl&page=1?Whats-the-post-count-deal-Serpent-Skull]this thread.[/url] Book 3 was decent, but if you play it out of the book, it can be a bit of the grind. I spruced it up a bit with some of the variant city district material mentioned over in the paizo serpent skull forums. My players were ready to go full out war with the other factions (I linked the Aspis consortium with a merchant family they crossed swords with before... which was more effective than I had hoped.) The eventually decided to go with a more low key competition with the other factions, but did eventually do away with the black scorpions (my version of the red mantis). Book 4 I gutted... I didn't want 7 dungeon crawls worth of dysfunctional characters. I made 2 vaults enough to get the parts they needed, and the adventure was mostly about the gorilla king and the intellect devourer. Book 5 and Book 6 I more or less ran out-of-the-book as-is, only trimming out some extraneous encounters. I am planning on changing the final scene. I think Paizo APs love the boss fight too much. I think I like the "prevented deed" variant a lot more, instead of FORCING the group to grapple directly with the avatar. Instead, I plan to have them arrive just as a group of serpentfolk are ceremonially dumping the skull into the pit. Players can try to stop them, and if need be, chase the skull to the bottom of the pit and try to stop the avatar from re-attaching its head. That sounds much more fun to me than the grindy-looking battle in the book. If they fail, they have time before the avatar gains full strength, and can try to overcome it a la Conan in the last battle scene of Conan the Destroyer. [/QUOTE]
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