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Serpents Skull RG
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<blockquote data-quote="pvthudson" data-source="post: 5286273" data-attributes="member: 93816"><p>This is what I have so far, stuck on skills though before I do my feats and traits</p><p></p><p>[code]</p><p></p><p>Name: Tiriol</p><p>Race Half Elf</p><p>Class Fighter</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Languages: Common and Elven</p><p>Age: 31 (20+2d6 (11))</p><p>Height: 5'8</p><p>Weight: 185 (110 + 2d8*5(75))</p><p>Eyes: violet</p><p>Hair: Rustic Brown</p><p>Skin: Dark Tan</p><p>------------------</p><p>Pezzack, Cheliax is port city</p><p></p><p>Deity:</p><p>------------------</p><p></p><p>ABILITY SCORES</p><p></p><p>Point buy system (20)</p><p></p><p>Str: 15 (7 pts) +2 bonus </p><p>Dex: 14 (5 pts) +2 bonus </p><p>Con: 16 (5 pts +2 from racial bonus) +3 Bonus </p><p>Int: 10 </p><p>Wis: 10 (+2 all perception checks) </p><p>Cha: 13 (3 pts) +1 Bonus</p><p></p><p>TO HIT BONUS: +2 (str) +1 (fighter) = +3</p><p>------------------</p><p>HP: 10 +1 (favored class) + 3 (con) = 14 (1d10)</p><p>Level: 1 XP: 0</p><p></p><p>Speed: 30' (20' in armor)</p><p>Initiative Bonuses: +2 (dex)</p><p>------------------</p><p>Combat Manuever</p><p></p><p>CMB: 5 </p><p>CMD: 10+ 3(to hit) +2 (str) +2 (dex)= 17</p><p>------------------ </p><p>TRAITS (3):</p><p></p><p>1) Campaign: Boarded in Cheliax: begin the campaign </p><p>with a detailed map of the Mwangi Expanse (this grants +2 competence bonus </p><p>on all Knowledge [geography] </p><p>checks made regarding this region) and 200 gp </p><p>worth of mundane equipment to aid your </p><p>exploration of the jungle.</p><p>2) Armor Expert (-1 armor penalty)</p><p>3) Deft Dodger (+1 reflex)</p><p></p><p>RACIAL TRAITS:</p><p></p><p>* Low light Vision</p><p>* +2 to one ability score (CON in my case)</p><p>* Skill Focus as a feat</p><p>* Immune to magic and sleep +2 save vs enchantment spells and effects</p><p>* +2 on all Perception checks</p><p>* TWO favored classes (I pick Fighter and Rogue)</p><p>* Speak Common and Elven</p><p></p><p>------------------</p><p>FEATS (bonus feat for being a fighter, 1 feat to start, 1 HE feat):</p><p>*Skill Focus (for being Half Elf) Climb</p><p>*Dodge (+1 dodge to AC)</p><p>*Power Attack</p><p></p><p>------------------</p><p>Armor Class: 18 (10+armor 5 +dex 2 +1 dodge) 19 with shield </p><p>Touch: </p><p>Flatfooted:</p><p></p><p>Fort: +5 (con bonus plus fighter bonus)</p><p>Ref: +2 (dex) +1 Deft Dodger trait = +3 (-3 in armor,-4 with shield) </p><p>Will: 0 (wis) </p><p>------------------</p><p>Class Abilities:</p><p></p><p>The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), </p><p>Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), </p><p>Profession (Wis), Ride (Dex), Survival (Wis), </p><p>and Swim (Str).</p><p>+1 attack bonus, +2 FORT save at level 1</p><p>Proficient with all armor and simple and martial weapons</p><p>------------------</p><p>Skill Ranks: 2</p><p> </p><p>Climb (3) (from skill focus feat)</p><p>Craft</p><p>Handle Animal</p><p>Intimidate (1)</p><p>Knowledge Dungeoneering</p><p>Knowledge Engineering</p><p>Profession</p><p>Ride</p><p>Survival (1)</p><p>Swim</p><p>------------------</p><p>GEAR </p><p></p><p>Backpack (free) 2lbs</p><p>in backpack: 50' of hemp rope (free) 10 lbs</p><p>in backpack: 3 torches (free) 3 lbs</p><p></p><p>Bedroll (free) 5lbs</p><p></p><p>Scale Mail (-3 save dex and str), +5 armor) 50gp 30lbs</p><p></p><p>5 days of trail rations (free) 5lbs</p><p></p><p>Flint and steel (free)</p><p></p><p>Area Map (free) 2 lbs +1 circumstance bonus on Survival checks </p><p>made to navigate in the wilderness. It also can be used to </p><p>grant the same bonus on Knowledge (dungeoneering) </p><p>checks made to navigate underground.</p><p></p><p>WEAPONS </p><p>*Longsword 15gp 4lbs. 1d8 19–20/x2</p><p>*Longbow 75 gp 3lbs. 1d8 x3 </p><p>*20 armor piercing arrows 20gp 3lbs. (+1 bonus to attacks rolls against targets </p><p>that have an armor or natural armor bonus)</p><p>Shield, light steel 9gp 6lbs +1 armor bonus -1 check penalty</p><p></p><p>Total Weight: 73 lbs. </p><p></p><p>Money: 131 gp (+200 free gear) </p><p> </p><p> Lgt Med Hvy Lift O.H./O.G. Push</p><p>Max Weight: </p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="pvthudson, post: 5286273, member: 93816"] This is what I have so far, stuck on skills though before I do my feats and traits [code] Name: Tiriol Race Half Elf Class Fighter Size: Medium Gender: Male Alignment: Chaotic Good Languages: Common and Elven Age: 31 (20+2d6 (11)) Height: 5'8 Weight: 185 (110 + 2d8*5(75)) Eyes: violet Hair: Rustic Brown Skin: Dark Tan ------------------ Pezzack, Cheliax is port city Deity: ------------------ ABILITY SCORES Point buy system (20) Str: 15 (7 pts) +2 bonus Dex: 14 (5 pts) +2 bonus Con: 16 (5 pts +2 from racial bonus) +3 Bonus Int: 10 Wis: 10 (+2 all perception checks) Cha: 13 (3 pts) +1 Bonus TO HIT BONUS: +2 (str) +1 (fighter) = +3 ------------------ HP: 10 +1 (favored class) + 3 (con) = 14 (1d10) Level: 1 XP: 0 Speed: 30' (20' in armor) Initiative Bonuses: +2 (dex) ------------------ Combat Manuever CMB: 5 CMD: 10+ 3(to hit) +2 (str) +2 (dex)= 17 ------------------ TRAITS (3): 1) Campaign: Boarded in Cheliax: begin the campaign with a detailed map of the Mwangi Expanse (this grants +2 competence bonus on all Knowledge [geography] checks made regarding this region) and 200 gp worth of mundane equipment to aid your exploration of the jungle. 2) Armor Expert (-1 armor penalty) 3) Deft Dodger (+1 reflex) RACIAL TRAITS: * Low light Vision * +2 to one ability score (CON in my case) * Skill Focus as a feat * Immune to magic and sleep +2 save vs enchantment spells and effects * +2 on all Perception checks * TWO favored classes (I pick Fighter and Rogue) * Speak Common and Elven ------------------ FEATS (bonus feat for being a fighter, 1 feat to start, 1 HE feat): *Skill Focus (for being Half Elf) Climb *Dodge (+1 dodge to AC) *Power Attack ------------------ Armor Class: 18 (10+armor 5 +dex 2 +1 dodge) 19 with shield Touch: Flatfooted: Fort: +5 (con bonus plus fighter bonus) Ref: +2 (dex) +1 Deft Dodger trait = +3 (-3 in armor,-4 with shield) Will: 0 (wis) ------------------ Class Abilities: The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). +1 attack bonus, +2 FORT save at level 1 Proficient with all armor and simple and martial weapons ------------------ Skill Ranks: 2 Climb (3) (from skill focus feat) Craft Handle Animal Intimidate (1) Knowledge Dungeoneering Knowledge Engineering Profession Ride Survival (1) Swim ------------------ GEAR Backpack (free) 2lbs in backpack: 50' of hemp rope (free) 10 lbs in backpack: 3 torches (free) 3 lbs Bedroll (free) 5lbs Scale Mail (-3 save dex and str), +5 armor) 50gp 30lbs 5 days of trail rations (free) 5lbs Flint and steel (free) Area Map (free) 2 lbs +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground. WEAPONS *Longsword 15gp 4lbs. 1d8 19–20/x2 *Longbow 75 gp 3lbs. 1d8 x3 *20 armor piercing arrows 20gp 3lbs. (+1 bonus to attacks rolls against targets that have an armor or natural armor bonus) Shield, light steel 9gp 6lbs +1 armor bonus -1 check penalty Total Weight: 73 lbs. Money: 131 gp (+200 free gear) Lgt Med Hvy Lift O.H./O.G. Push Max Weight: [/code] [/QUOTE]
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