Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Serpents Skull RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HandofMystra" data-source="post: 5304218" data-attributes="member: 40754"><p><strong>Jarnell Kloot</strong></p><p></p><p>Obviously under construction</p><p>[sblock=background]Jarnell Cloot had been a priest in the temple of Calistria in Ilizmagort. </p><p> </p><p> He is not going to be revealing the following or much about his identity. One of the boys in the temple (as temples of Calistria favor prostitutes) had foolishly let one of his clients (a Red Mantis) know about a family heirloom of the boy’s. Stalk, the Mantis, beat the heirloom out of poor Klorm; leaving him terrified and distraught. The boy asked Jarnell for help and recovered the item. Jarnell thought it best for the boy (who took passage on a ship to Absalom) and himself to leave Ilizmagorti before word got back to the Mantis.[/sblock]</p><p></p><p>[code][code]Name: Jarnell Kloot(Jack) </p><p>Class: Cleric</p><p>Race: Half-elf </p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Deity: Calistria</p><p>Domains: Knowledge, Luck</p><p></p><p>Str: 11 +0 (0p.) Level: 1 XP: 0</p><p>Dex: 16 +2 (10p.) BAB: +0 HP: [COLOR=Green]8[/COLOR]/10 (1d8+2)</p><p>Con: 14 +2 (5p.) CMB: +3 ACP: -1</p><p>Int: 10 +0 (0p.) CMD: 13 Spell Res: -</p><p>Wis: 16 +3 (5p.) Speed: 30' Spell Save: -</p><p>Cha: 10 +4 (0p.) Init: +5 Spell Fail: -</p><p></p><p></p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +0 +2 +0 +0 +0 15</p><p>Touch: 12 Flatfooted: 13</p><p></p><p></p><p></p><p> Base Mod Misc* Total</p><p>Fort: 2 +2 -- +4</p><p>Ref: 0 +3 -- +3</p><p>Will: 2 +2 -- +4</p><p></p><p>Special: +2 save vs. poison</p><p>+2 racial vs. enchantment</p><p>Immune to giant wasp poison</p><p></p><p></p><p></p><p>Weapon Attack Damage* Critical</p><p>Dagger (S or P)...........+0.....1d4...........19-20/x2</p><p>Dagger, thrown (P)......+3.....1d4...........19/20/x2, range 10 ft.</p><p>Whip (S)....................+0.....1d3...........20/x2</p><p>Javelin (P)..................+3.....1d6...........20/x2</p><p>Sling (B)....................+3.....1d4...........20/x2</p><p></p><p>Languages:</p><p>Common</p><p>Elven</p><p></p><p>Abilities:</p><p>-Half-elf-</p><p>* +2 to Wis</p><p>* Size: Medium</p><p>* Elven Immunities: immune sleep, +2 vs enchantments</p><p>* Low-light vision</p><p>* Keen Senses: +2 Perception</p><p>* Adaptability: Skill Focus (Stealth)</p><p>* Languages: Common and Elven</p><p>* Bonus Languages: Any</p><p>* Multitalented: Favored classes - Cleric, Rogue</p><p></p><p>--Cleric--</p><p></p><p>* Channel Energy 1d6 (positive) 3/d</p><p>* Light armor, Medium Armor and Shield; simple weapon and whip (favored weapon) proficiencies, </p><p>* Chaotic Neutral Aura</p><p>* Spontaneous Casting of cure spells</p><p>* Evil and Lawful spells are forbidden</p><p></p><p></p><p>Domains:</p><p>Knowledge- Ability Lore Keeper You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier (19).</p><p>Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use </p><p>this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.</p><p>Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.</p><p>Luck - Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll </p><p>twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p>Good Fortune (Ex): At 6th level, you can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even </p><p>if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.</p><p>Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.</p><p></p><p>Traits:</p><p></p><p>Boarded in Mediogalti: +2 save vs. poison & immunity to giant wasp poison</p><p>Child of the Temple: +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and Knowledge (nobility) is always a class skill for you.</p><p>Elven/Ekujae Reflexes (Half-Elf) +2 trait bonus on initiative checks</p><p></p><p></p><p></p><p>Feats:</p><p>Agile Maneuvers</p><p></p><p></p><p>Skill Points: 2+1 Max Ranks: 1</p><p>Skills Ranks Mod Class ACP Misc Total</p><p></p><p>--Class (+3 bonus)--</p><p>Heal.......................1....+3....+3................+7</p><p>Knowledge(Nobility)........0....+0....+0..........+1***.+1</p><p>Knowledge(Religion)........1....+0....+3..........+1***.+5</p><p>Perception.................0....+3....+0..........+2*...+5</p><p>Sense Motive...............1....+4....+3................+8</p><p>Stealth....................0....+3....+0....-1....+2**..+6</p><p></p><p>* +2 racial</p><p>** +2 Skill Focus</p><p>*** +1 trait</p><p></p><p>Equipment: Cost Weight</p><p></p><p>--Worn / Carried--</p><p>Leather Armor.............25gp...10lb</p><p></p><p>Dagger.....................2gp...1/2lb</p><p>Sling............35gp....2lb</p><p>Bullets (10).................1gp...1/2lb</p><p>Javelin (3)</p><p>Whip</p><p></p><p>Backpack...................2gp....1lb</p><p></p><p></p><p></p><p>--In Backpack--</p><p>Trail rations x 4..........2gp....1lb</p><p>Flint and steel............1gp....--</p><p>Waterskin..................1gp....1lb</p><p>Sunrod x2..................4gp....2lb</p><p>Traveler's outfit.........free....--</p><p></p><p></p><p>Total Weight:22lbs Money: 2pp 18gp 2sp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 34 66 100 200 500</p><p></p><p>Age: 20</p><p>Height: 5'0"</p><p>Weight: 110 lb</p><p>Eyes: Blue</p><p>Hair: Blonde</p><p>Skin: Tan[/code][sblock=Appearance]Her clerics usually clothe themselves in scant garb that tends toward shades of yellow, often accented by henna dyes used on their skin</p><p>[/sblock]</p><p></p><p>[sblock=Notable NPCs]</p><p>Aerys Mavato: half-elf tending to seclusion</p><p>Alizandru Kovack: Chelish ship captain</p><p>Alton Devers: First mate</p><p>Gelik Aberwhinge:Magnimar gnome</p><p>Ieana: Varisian scholar looking to explore ruins</p><p>Ishirou:Tian human</p><p>Jask Derindi: Prisoner aboard ship</p><p>Rambar Terillo:Ship's cook</p><p>Sasha Nevah: human boarding in Ilizmagorti</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Spells Known]Cantrips (3)(at will, DC 13): Detect Poison, Read Magic, Resistance</p><p>1st level(2+1/day, DC 14): Command, Obscuring Mist[/sblock][code][/code]</p></blockquote><p></p>
[QUOTE="HandofMystra, post: 5304218, member: 40754"] [b]Jarnell Kloot[/b] Obviously under construction [sblock=background]Jarnell Cloot had been a priest in the temple of Calistria in Ilizmagort. He is not going to be revealing the following or much about his identity. One of the boys in the temple (as temples of Calistria favor prostitutes) had foolishly let one of his clients (a Red Mantis) know about a family heirloom of the boy’s. Stalk, the Mantis, beat the heirloom out of poor Klorm; leaving him terrified and distraught. The boy asked Jarnell for help and recovered the item. Jarnell thought it best for the boy (who took passage on a ship to Absalom) and himself to leave Ilizmagorti before word got back to the Mantis.[/sblock] [code][code]Name: Jarnell Kloot(Jack) Class: Cleric Race: Half-elf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Calistria Domains: Knowledge, Luck Str: 11 +0 (0p.) Level: 1 XP: 0 Dex: 16 +2 (10p.) BAB: +0 HP: [COLOR=Green]8[/COLOR]/10 (1d8+2) Con: 14 +2 (5p.) CMB: +3 ACP: -1 Int: 10 +0 (0p.) CMD: 13 Spell Res: - Wis: 16 +3 (5p.) Speed: 30' Spell Save: - Cha: 10 +4 (0p.) Init: +5 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +0 +0 15 Touch: 12 Flatfooted: 13 Base Mod Misc* Total Fort: 2 +2 -- +4 Ref: 0 +3 -- +3 Will: 2 +2 -- +4 Special: +2 save vs. poison +2 racial vs. enchantment Immune to giant wasp poison Weapon Attack Damage* Critical Dagger (S or P)...........+0.....1d4...........19-20/x2 Dagger, thrown (P)......+3.....1d4...........19/20/x2, range 10 ft. Whip (S)....................+0.....1d3...........20/x2 Javelin (P)..................+3.....1d6...........20/x2 Sling (B)....................+3.....1d4...........20/x2 Languages: Common Elven Abilities: -Half-elf- * +2 to Wis * Size: Medium * Elven Immunities: immune sleep, +2 vs enchantments * Low-light vision * Keen Senses: +2 Perception * Adaptability: Skill Focus (Stealth) * Languages: Common and Elven * Bonus Languages: Any * Multitalented: Favored classes - Cleric, Rogue --Cleric-- * Channel Energy 1d6 (positive) 3/d * Light armor, Medium Armor and Shield; simple weapon and whip (favored weapon) proficiencies, * Chaotic Neutral Aura * Spontaneous Casting of cure spells * Evil and Lawful spells are forbidden Domains: Knowledge- Ability Lore Keeper You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier (19). Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight. Luck - Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Good Fortune (Ex): At 6th level, you can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th. Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle. Traits: Boarded in Mediogalti: +2 save vs. poison & immunity to giant wasp poison Child of the Temple: +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and Knowledge (nobility) is always a class skill for you. Elven/Ekujae Reflexes (Half-Elf) +2 trait bonus on initiative checks Feats: Agile Maneuvers Skill Points: 2+1 Max Ranks: 1 Skills Ranks Mod Class ACP Misc Total --Class (+3 bonus)-- Heal.......................1....+3....+3................+7 Knowledge(Nobility)........0....+0....+0..........+1***.+1 Knowledge(Religion)........1....+0....+3..........+1***.+5 Perception.................0....+3....+0..........+2*...+5 Sense Motive...............1....+4....+3................+8 Stealth....................0....+3....+0....-1....+2**..+6 * +2 racial ** +2 Skill Focus *** +1 trait Equipment: Cost Weight --Worn / Carried-- Leather Armor.............25gp...10lb Dagger.....................2gp...1/2lb Sling............35gp....2lb Bullets (10).................1gp...1/2lb Javelin (3) Whip Backpack...................2gp....1lb --In Backpack-- Trail rations x 4..........2gp....1lb Flint and steel............1gp....-- Waterskin..................1gp....1lb Sunrod x2..................4gp....2lb Traveler's outfit.........free....-- Total Weight:22lbs Money: 2pp 18gp 2sp Lgt Med Hvy Lift Push Max Weight: 34 66 100 200 500 Age: 20 Height: 5'0" Weight: 110 lb Eyes: Blue Hair: Blonde Skin: Tan[/code][sblock=Appearance]Her clerics usually clothe themselves in scant garb that tends toward shades of yellow, often accented by henna dyes used on their skin [/sblock] [sblock=Notable NPCs] Aerys Mavato: half-elf tending to seclusion Alizandru Kovack: Chelish ship captain Alton Devers: First mate Gelik Aberwhinge:Magnimar gnome Ieana: Varisian scholar looking to explore ruins Ishirou:Tian human Jask Derindi: Prisoner aboard ship Rambar Terillo:Ship's cook Sasha Nevah: human boarding in Ilizmagorti [/sblock] [sblock=Spells Known]Cantrips (3)(at will, DC 13): Detect Poison, Read Magic, Resistance 1st level(2+1/day, DC 14): Command, Obscuring Mist[/sblock][code][/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Serpents Skull RG
Top