Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
serrated blades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 925776" data-attributes="member: 812"><p>I don't think we should consider curved blades the same as wavy or serrated blades. A katana is curved because the curve maximises both the contact of blade to target as you cut, and optimises the angle of the blade as you make contact (in average conditions) -- both of which make the cut longer and deeper. Likewise sabres and scimitars.</p><p></p><p>Wavy blades on a piercing weapon kind of makes sense to me, though it then limits the blade's effectiveness as a slashing weapon (sometimes there's just no substitute for cutting someone's throat, I guess). I believe the SAS combat manual (it is just me, or does that seem like an absurdly common book to find in bookstores?) claims that the quickest and quietest kill is a thrust below the ear, slashing out to cut the throat and carotid. Don't see how a wavy blade would make that any more fun.</p><p></p><p>Er.</p><p></p><p>Serrated edges (very different from wavy) sound like deathtraps. All I can imagine is getting my blade stuck on some guy's armour. I might as well not have brought my sword at that point. Just one second with my sword not at my disposal and I'm out of the fight.</p><p></p><p>In addition, serrated blades won't cut as deep and so won't kill as fast or as surely. Think about cutting bread with a serrated bread knife as opposed to cutting a carrot with a chef's knife. It takes many strokes to get through the bread -- each stroke only cuts a little bit. It doesn't take much effort but you have to saw for quite a while. Whereas the chef's knife (assuming you keep your knives sharp -- you do, don't you?) whacks through the carrot with ease. </p><p></p><p>Which would you rather do to your foe on the battlefield? Reducing effort per stroke isn't very helpful -- it's not like you're going to be able to saw away at him stroke after stroke.</p><p></p><p>Fight carrots, not loaves of bread. Here endeth the lesson.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 925776, member: 812"] I don't think we should consider curved blades the same as wavy or serrated blades. A katana is curved because the curve maximises both the contact of blade to target as you cut, and optimises the angle of the blade as you make contact (in average conditions) -- both of which make the cut longer and deeper. Likewise sabres and scimitars. Wavy blades on a piercing weapon kind of makes sense to me, though it then limits the blade's effectiveness as a slashing weapon (sometimes there's just no substitute for cutting someone's throat, I guess). I believe the SAS combat manual (it is just me, or does that seem like an absurdly common book to find in bookstores?) claims that the quickest and quietest kill is a thrust below the ear, slashing out to cut the throat and carotid. Don't see how a wavy blade would make that any more fun. Er. Serrated edges (very different from wavy) sound like deathtraps. All I can imagine is getting my blade stuck on some guy's armour. I might as well not have brought my sword at that point. Just one second with my sword not at my disposal and I'm out of the fight. In addition, serrated blades won't cut as deep and so won't kill as fast or as surely. Think about cutting bread with a serrated bread knife as opposed to cutting a carrot with a chef's knife. It takes many strokes to get through the bread -- each stroke only cuts a little bit. It doesn't take much effort but you have to saw for quite a while. Whereas the chef's knife (assuming you keep your knives sharp -- you do, don't you?) whacks through the carrot with ease. Which would you rather do to your foe on the battlefield? Reducing effort per stroke isn't very helpful -- it's not like you're going to be able to saw away at him stroke after stroke. Fight carrots, not loaves of bread. Here endeth the lesson. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
serrated blades
Top