I finished up some more material for the twelve Master Necromancers I am working on. This time, the material is for a Necromancer named Mlachdarr, who masters the art of creating and commanding a single, powerful undead minion. More material for Mlachdarr is in the works, including a PrC and some spells.
Mlachdarr
The Council of Twelve stood gathered around the wooden table in the halls of the Citadel. As usual, Mlachdarr was not at the gathering, his place instead being occupied by Haevun, his undead familiar. Yet, the council had come to respect Haevun during the wars of the triad, when Haevun had stood in the front of the council armies when they were battling the armies of a trinity of good churches. Mlachdarr himself had passed into a comatose condition years ago, the crippled Necromancer being nothing more than a husk of his former self.
Mlachdarr no longer speaks, nor does he move. His illness has taken hold of his body and his muscles have atrophied. Only through Haevun does he speak. The council has on more than one occasion offered him undeath, offered him to gain a strong body of rotten bone and flesh, yet Mlachdarr has always refused. He says that he does not need a body, because Haevun is his body, that he does not need a voice because Haevun carries his voice. His words hold truth, for Haevun is the vessel of Mlachdarr’s power, even the magic of Mlachdarr flows freely through the undead knight. Such is the way of the magic of Mlachdarr, that power is gained through self-inflicted impotence.
“Haevun, it is an honour to see you in our midst again. What news from the battlefront?” asked Høger Kahn Draugr.
“Master Necromancer” said Haevun with his dry, whispering voice “The Paladin armies are still advancing upon our halls, but we are taking a great toll on their forces. Me and my warriors just brought the fourth battalion to its knees, decimated the mortal brigade with our trap. Do not worry, the remaining three battalions will never see the Citadel of Twelve. The mortals have overstepped their boundaries and they will pay the toll”.
Høger Kahn Draugr nodded at Haevun after his report. The other ten Master Necromancers seemed pleased as well. This war wasn’t the doing of the Council, it had been started by the zealous churches of the good gods in their folly. Yet, as peaceful the purpose of the Council was, the twelve Necromancers had no desire to relinquish their halls to any mortal aggression. These battalions of Light, as they had named themselves, they would die on the fields surrounding the Citadel.
New Feats
Servant of Bone
Prerequisite: Ability to cast a spell of at least level 3 from the school of Necromancy and the ability to have a Familiar.
Benefit: You can create a Servant of Bone that takes some of your strength and uses it to enforce itself. Creating a Servant of Bone is a lengthy ritual that is very taxing to the creator.
The ritual requires that the creator assembles a complete corpse of medium-size. The body of the Servant of Bone can consist of several corpses if necessary. There must be the remains of a humanoid that had a minimum of 18 Strength when it was alive, a humanoid that had a minimum of 18 Dexterity and a humanoid that had a minimum of 18 Intelligence. Once an appropriate body is gathered, it must be further prepared with a great number of herbs and alchemical substances. The herbs and substances cost a total of 5.000 gp, and a DC 20 Craft (alchemy) check must be made to correctly prepare the corpse. If the check fails, the material components are lost, but the body remains usable.
Once the body is prepared, a ritual must be completed to animate it. This ritual takes 48 hours and 5.000 gp worth of materials are used during it. The people participating in the ritual must cast a total of 100 spell levels worth of Necromancy spells into the corpse to imbue it with Necromantic energy. The creator himself, the person binding himself to the Servant of Bone, must be present for the full duration of the ritual, but any additional participants need only participate by casting the spells required for the ritual to be successful.
Once the ritual is complete, a Servant of Bone is created. If the creator has any familiar, this familiar will die at the end of the ritual as the link it shares with the caster is broken. The description of the Servant of Bone can be seen below. When the ritual is completed, the creator can choose to give the Servant of Bone additional powers by sacrificing some of his own energy. The following is a list of powers that can be granted to the Servant of Bone, depending upon what the creator chooses to sacrifice. Some powers can only be granted once, while others can be added as many times as the creator wishes. All the special abilities that cost Hit Points have a maximum amount of times they can be purchased equal to a third of the total amount of Hit Points spent on buying abilities. For example, if the creator spent a Hit Point on giving his Servant of Bone the Enforced Body power, then he can’t purchase Enforced Body again until he has spent 2 Hit Points on buying other powers.
Sacrificing 1 hp.
Enforced Body: The Servant of Bone gains 3 additional permanent Hit Points. Can be taken several times.
Heightened Essence: The Servant of Bone gains a virtual Hit Dice. For all purposes, the Servant of Bone will count as having an additional Hit Dice (Turn Undead, spell effects, etc.).
Minor Spell: The Servant of Bone gains the ability to cast any 1st level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Rejuvenation: The Servant of Bone gains Fast Healing 1. Can be taken several times, each time the amount of healing is increased by 1.
Sacrificing 2 hp.
Armored Body: The Servant of Bone gains 1 additional Natural Armor bonus. Can be taken several times.
Elemental Resistance: The Servant of Bone gains a +5 bonus to one type of Elemental Resistance (Acid, Cold, Fire, Lightning and Sonic). Can be taken several times. Each time the bonus can either be increased by +5 to one type of damage, or a new type of resistance can be chosen. For example, the creator could sacrifice 6 hp. to give his Servant of Bone Fire Resistance 10 and Sonic Resistance 5.
Lesser Spell: The Servant of Bone gains the ability to cast any 2nd level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Lore: The Servant of Bone learns a feat. The Servant of Bone must fulfil all prerequisites for the feat. Only General feats can be chosen. Can be taken several times, each time the Servant of Bone learns a different feat.
Sacrificing 3 hp.
Combat Prowess: The Servant of Bone gains a +1 bonus to its Base Attack. Can be taken several times.
Enhanced Spellcasting: The Servant of Bone gains a +1 bonus to the DC of all spells he casts. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Improved Saves: The Servant of Bone gains a +1 bonus to one of its Saving Throws (Fortitude, Reflex or Will). Can be taken several times, to either increase an existing bonus by another point or to provide a bonus to a different type of Saving Throw.
Mediocre Spell: The Servant of Bone gains the ability to cast any 3rd level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Sacrificing 4 hp.
Medium Spell: The Servant of Bone gains the ability to cast any 4th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Undead Trainer: All undead under the command of the Servant of Bone gain a bonus feat chosen at the same time that this ability is chosen. The undead must fulfil the requirements for the feat to gain it. Can be taken several times.
Sacrificing 5 hp.
Greater Spell: The Servant of Bone gains the ability to cast any 5th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Saviour: The creator of the Servant of Bone can choose to use the Saving Throw bonus of the Servant of Bone instead of his own Saving Throw bonus when making a Saving Throw. This ability only works if the Servant of Bone is within 30 ft. of its creator. Can be taken once.
Sentinel: The Servant of Bone gains the ability to take damage on behalf of its creator when it is standing within 5 ft. of him. This ability only works if the damage is only dealt to the creator and not the Servant of Bone as well. That means that if both the Servant of Bone and its creator are caught inside the effect of a Fireball, then the Servant of Bone is incapable of taking the damage on behalf of the caster. Can be taken once.
Sacrificing 6 hp.
Major Spell: The Servant of Bone gains the ability to cast any 6th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Sacrificing 1 Strength
Combat Training: The Servant of Bone gains two Fighter feats. The Servant must fulfil all prerequisites for the chosen feats. Can be taken several times.
Strength Improvement: The Servant of Bone gains a +2 bonus to its Strength. Can be taken several times, bonuses stack.
Sacrificing 1 Dexterity
Dexterity Improvement: The Servant of Bone gains a +2 bonus to its Dexterity. Can be taken several times, bonuses stack.
Sneak Attack: The Servant of Bone gains the ability to perform sneak attacks. On a successful Sneak Attack, the Servant deals an additional 3d6 points of damage. Can be taken several times, each time the Sneak Attack damage increases by +3d6.
Speed: The base speed of the Servant of Bone increases by 30 feet. Can only be taken once.
Sacrificing 1 Intelligence
Innate Spellcasting: The Servant of Bone learns the basic principles of magic, enabling it to learn spells as described above. The Servant of Bone also gains a +10 bonus to Spellcraft checks. All of the spells learnt are cast with the creators caster level, but the ability modifier is the Servant of Bone’s Intelligence Modifier. If the Servant of Bone casts any spell which consumes XP, the XP are deducted from the creator instead of the servant. Can only be taken once.
Intelligence Improvement: The Servant of Bone gains a +2 bonus to its Intelligence. Can be taken several times, bonuses stack.
Undead Commander: The Servant of Bone gains the ability to control undead on behalf of its creator. The Servant can control 8 HD of undead per caster level of its creator. The Servant doesn’t gain the ability to animate undead, all the undead under its command must first be animated by its creator and then the control must be passed to the Servant of Bones. Passing control of an undead creature is a standard action that can be done no matter the distance between the Servant of Bones and the creator. Can be taken several times, each time an additional 8 HD of undead can be controlled by the Servant for each caster level of its creator.
Sacrificing 1 Wisdom
Undead Frenzy: The Servant of Bone exudes an aura which increases the attack capabilities of nearby undead. Any undead within 60 ft. of the Servant of Bone that are under either the creators or the Servants control gain a +4 Unholy bonus to Attack and Damage rolls. This ability also affects the Servant of Bone. Can only be taken once.
Undead Sanctuary: The Servant of Bone exudes an aura which increases the Turn Resistance of nearby undead. Any undead within 60 ft. of the Servant of Bone that are under either the creators or the Servants control gain +4 Turn Resistance. This ability also affects the Servant of Bone. Can only be taken once.
Wisdom Improvement: The Servant of Bone gains a +2 bonus to its Wisdom. Can be taken several times, bonuses stack.
Sacrificing 1 Charisma
Charisma Improvement: The Servant of Bone gains a +2 bonus to its Charisma. Can be taken several times, bonuses stack.
Fear Aura: Anyone that comes within 60 ft. of the Servant of Bone must succeed at a Will Saving Throw or become Shaken for 2d6 rounds. The Saving Throw DC is 13 + the Charisma Modifier of the Servant of Bone.
Rebuke Undead: The Servant of Bone gains the ability to Rebuke Undead 3 times per day. This ability operates as the Clerics ability, with the caster level being the arcane caster level of the creator. The Servant of Bone uses its own Charisma modifier.
Any Hit Points and Ability Scores spent on improving your Servant of Bone are permanently lost as long as the Servant is alive. It is possible to transfer more power to the Servant of Bone after it has been created. Doing so requires a 12 hour ritual to be done that needs 500 gp. worth of material components to be done properly. At the end of the ritual, the creator can grant any number of additional powers to his Servant. If the Servant is ever destroyer, all the Hit Points and Ability Scores spent in improving it will slowly return at the rate of 3 Hit Points and 1 Ability Score per day. As long as the Servant of Bone is alive, no form of magic can restore the Hit Points and Ability Scores spent on improving it.
The Servant of Bone will follow all orders given to it by its creator. The Servant of Bone and its creator are able to communicate telepathically no matter the distance between them, even if they are on separate planes.
Servant Training
Prerequisite: Servant of Bone
Benefit: You gain either 10 virtual Hit Points or 1 virtual Ability Score that can be used for buying special abilities for your Servant of Bone. The Hit Points or Ability Score isn’t added to your own, it can only be used for your Servant of Bone.
Special: A character may take this feat several times. Its effects stack.
Greater Servant Training [Epic]
Prerequisite: Servant of Bone, Servant Training
Benefit: You gain either 20 virtual Hit Points or 2 virtual Ability Score that can be used for buying special abilities for your Servant of Bone. The Hit Points or Ability Score isn’t added to your own, it can only be used for your Servant of Bone.
Special: A character may take this feat several times. Its effects stack.
Servant of Bone
Medium-sized Undead
Hit Dice: 6d12 (39 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 16 (+4 Natural, +2 Dexterity), touch 12, flat-footed 14
Base Attack/Grapple: +3/+5
Attack: Slam +5 melee (1d10+2), or weapon
Full Attack: Slam +5 melee (1d10+2), or weapon
Space/Reach: 5 ft./5 ft.
Special Attacks: Servant of Bone
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +2, Ref +4, Will +6
Abilities: Str 15, Dex 15, Con —, Int 15, Wis 13, Cha 13 Skills: Chosen by creator
Feats: Improved Initiative
Environment: Any
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Same as the creator
Advancement: Special
Level Adjustment: —
The Servant of Bone appears to be a regular, animated zombie when seen from a distance. It is clear when seen closer that it is not, as it moves far more agile, and with more intent than a zombie. The Servant of Bone’s skin is grey in colour, often stretched thin across the flesh and bones of the Servant. The eyes of the Servant are not glassy and dormant as those of regular undead, instead the creature retains a pair of living eyes that contain a small glimpse of the creature’s intelligence.
Combat
The Servant of Bone follows the commands of its creator to the letter. The Servant is a clever combatant that prefers to lead small groups of undead minions in combat. The specific combat tactics of each Servant of Bone depends heavily on which abilities the Servant has been given by its creator.
Servant of Bone (Ex): The Servant of Bone can gain a host of variable powers, all of which are described above.
Mlachdarr
The Council of Twelve stood gathered around the wooden table in the halls of the Citadel. As usual, Mlachdarr was not at the gathering, his place instead being occupied by Haevun, his undead familiar. Yet, the council had come to respect Haevun during the wars of the triad, when Haevun had stood in the front of the council armies when they were battling the armies of a trinity of good churches. Mlachdarr himself had passed into a comatose condition years ago, the crippled Necromancer being nothing more than a husk of his former self.
Mlachdarr no longer speaks, nor does he move. His illness has taken hold of his body and his muscles have atrophied. Only through Haevun does he speak. The council has on more than one occasion offered him undeath, offered him to gain a strong body of rotten bone and flesh, yet Mlachdarr has always refused. He says that he does not need a body, because Haevun is his body, that he does not need a voice because Haevun carries his voice. His words hold truth, for Haevun is the vessel of Mlachdarr’s power, even the magic of Mlachdarr flows freely through the undead knight. Such is the way of the magic of Mlachdarr, that power is gained through self-inflicted impotence.
“Haevun, it is an honour to see you in our midst again. What news from the battlefront?” asked Høger Kahn Draugr.
“Master Necromancer” said Haevun with his dry, whispering voice “The Paladin armies are still advancing upon our halls, but we are taking a great toll on their forces. Me and my warriors just brought the fourth battalion to its knees, decimated the mortal brigade with our trap. Do not worry, the remaining three battalions will never see the Citadel of Twelve. The mortals have overstepped their boundaries and they will pay the toll”.
Høger Kahn Draugr nodded at Haevun after his report. The other ten Master Necromancers seemed pleased as well. This war wasn’t the doing of the Council, it had been started by the zealous churches of the good gods in their folly. Yet, as peaceful the purpose of the Council was, the twelve Necromancers had no desire to relinquish their halls to any mortal aggression. These battalions of Light, as they had named themselves, they would die on the fields surrounding the Citadel.
New Feats
Servant of Bone
Prerequisite: Ability to cast a spell of at least level 3 from the school of Necromancy and the ability to have a Familiar.
Benefit: You can create a Servant of Bone that takes some of your strength and uses it to enforce itself. Creating a Servant of Bone is a lengthy ritual that is very taxing to the creator.
The ritual requires that the creator assembles a complete corpse of medium-size. The body of the Servant of Bone can consist of several corpses if necessary. There must be the remains of a humanoid that had a minimum of 18 Strength when it was alive, a humanoid that had a minimum of 18 Dexterity and a humanoid that had a minimum of 18 Intelligence. Once an appropriate body is gathered, it must be further prepared with a great number of herbs and alchemical substances. The herbs and substances cost a total of 5.000 gp, and a DC 20 Craft (alchemy) check must be made to correctly prepare the corpse. If the check fails, the material components are lost, but the body remains usable.
Once the body is prepared, a ritual must be completed to animate it. This ritual takes 48 hours and 5.000 gp worth of materials are used during it. The people participating in the ritual must cast a total of 100 spell levels worth of Necromancy spells into the corpse to imbue it with Necromantic energy. The creator himself, the person binding himself to the Servant of Bone, must be present for the full duration of the ritual, but any additional participants need only participate by casting the spells required for the ritual to be successful.
Once the ritual is complete, a Servant of Bone is created. If the creator has any familiar, this familiar will die at the end of the ritual as the link it shares with the caster is broken. The description of the Servant of Bone can be seen below. When the ritual is completed, the creator can choose to give the Servant of Bone additional powers by sacrificing some of his own energy. The following is a list of powers that can be granted to the Servant of Bone, depending upon what the creator chooses to sacrifice. Some powers can only be granted once, while others can be added as many times as the creator wishes. All the special abilities that cost Hit Points have a maximum amount of times they can be purchased equal to a third of the total amount of Hit Points spent on buying abilities. For example, if the creator spent a Hit Point on giving his Servant of Bone the Enforced Body power, then he can’t purchase Enforced Body again until he has spent 2 Hit Points on buying other powers.
Sacrificing 1 hp.
Enforced Body: The Servant of Bone gains 3 additional permanent Hit Points. Can be taken several times.
Heightened Essence: The Servant of Bone gains a virtual Hit Dice. For all purposes, the Servant of Bone will count as having an additional Hit Dice (Turn Undead, spell effects, etc.).
Minor Spell: The Servant of Bone gains the ability to cast any 1st level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Rejuvenation: The Servant of Bone gains Fast Healing 1. Can be taken several times, each time the amount of healing is increased by 1.
Sacrificing 2 hp.
Armored Body: The Servant of Bone gains 1 additional Natural Armor bonus. Can be taken several times.
Elemental Resistance: The Servant of Bone gains a +5 bonus to one type of Elemental Resistance (Acid, Cold, Fire, Lightning and Sonic). Can be taken several times. Each time the bonus can either be increased by +5 to one type of damage, or a new type of resistance can be chosen. For example, the creator could sacrifice 6 hp. to give his Servant of Bone Fire Resistance 10 and Sonic Resistance 5.
Lesser Spell: The Servant of Bone gains the ability to cast any 2nd level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Lore: The Servant of Bone learns a feat. The Servant of Bone must fulfil all prerequisites for the feat. Only General feats can be chosen. Can be taken several times, each time the Servant of Bone learns a different feat.
Sacrificing 3 hp.
Combat Prowess: The Servant of Bone gains a +1 bonus to its Base Attack. Can be taken several times.
Enhanced Spellcasting: The Servant of Bone gains a +1 bonus to the DC of all spells he casts. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Improved Saves: The Servant of Bone gains a +1 bonus to one of its Saving Throws (Fortitude, Reflex or Will). Can be taken several times, to either increase an existing bonus by another point or to provide a bonus to a different type of Saving Throw.
Mediocre Spell: The Servant of Bone gains the ability to cast any 3rd level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Sacrificing 4 hp.
Medium Spell: The Servant of Bone gains the ability to cast any 4th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Undead Trainer: All undead under the command of the Servant of Bone gain a bonus feat chosen at the same time that this ability is chosen. The undead must fulfil the requirements for the feat to gain it. Can be taken several times.
Sacrificing 5 hp.
Greater Spell: The Servant of Bone gains the ability to cast any 5th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Saviour: The creator of the Servant of Bone can choose to use the Saving Throw bonus of the Servant of Bone instead of his own Saving Throw bonus when making a Saving Throw. This ability only works if the Servant of Bone is within 30 ft. of its creator. Can be taken once.
Sentinel: The Servant of Bone gains the ability to take damage on behalf of its creator when it is standing within 5 ft. of him. This ability only works if the damage is only dealt to the creator and not the Servant of Bone as well. That means that if both the Servant of Bone and its creator are caught inside the effect of a Fireball, then the Servant of Bone is incapable of taking the damage on behalf of the caster. Can be taken once.
Sacrificing 6 hp.
Major Spell: The Servant of Bone gains the ability to cast any 6th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Sacrificing 1 Strength
Combat Training: The Servant of Bone gains two Fighter feats. The Servant must fulfil all prerequisites for the chosen feats. Can be taken several times.
Strength Improvement: The Servant of Bone gains a +2 bonus to its Strength. Can be taken several times, bonuses stack.
Sacrificing 1 Dexterity
Dexterity Improvement: The Servant of Bone gains a +2 bonus to its Dexterity. Can be taken several times, bonuses stack.
Sneak Attack: The Servant of Bone gains the ability to perform sneak attacks. On a successful Sneak Attack, the Servant deals an additional 3d6 points of damage. Can be taken several times, each time the Sneak Attack damage increases by +3d6.
Speed: The base speed of the Servant of Bone increases by 30 feet. Can only be taken once.
Sacrificing 1 Intelligence
Innate Spellcasting: The Servant of Bone learns the basic principles of magic, enabling it to learn spells as described above. The Servant of Bone also gains a +10 bonus to Spellcraft checks. All of the spells learnt are cast with the creators caster level, but the ability modifier is the Servant of Bone’s Intelligence Modifier. If the Servant of Bone casts any spell which consumes XP, the XP are deducted from the creator instead of the servant. Can only be taken once.
Intelligence Improvement: The Servant of Bone gains a +2 bonus to its Intelligence. Can be taken several times, bonuses stack.
Undead Commander: The Servant of Bone gains the ability to control undead on behalf of its creator. The Servant can control 8 HD of undead per caster level of its creator. The Servant doesn’t gain the ability to animate undead, all the undead under its command must first be animated by its creator and then the control must be passed to the Servant of Bones. Passing control of an undead creature is a standard action that can be done no matter the distance between the Servant of Bones and the creator. Can be taken several times, each time an additional 8 HD of undead can be controlled by the Servant for each caster level of its creator.
Sacrificing 1 Wisdom
Undead Frenzy: The Servant of Bone exudes an aura which increases the attack capabilities of nearby undead. Any undead within 60 ft. of the Servant of Bone that are under either the creators or the Servants control gain a +4 Unholy bonus to Attack and Damage rolls. This ability also affects the Servant of Bone. Can only be taken once.
Undead Sanctuary: The Servant of Bone exudes an aura which increases the Turn Resistance of nearby undead. Any undead within 60 ft. of the Servant of Bone that are under either the creators or the Servants control gain +4 Turn Resistance. This ability also affects the Servant of Bone. Can only be taken once.
Wisdom Improvement: The Servant of Bone gains a +2 bonus to its Wisdom. Can be taken several times, bonuses stack.
Sacrificing 1 Charisma
Charisma Improvement: The Servant of Bone gains a +2 bonus to its Charisma. Can be taken several times, bonuses stack.
Fear Aura: Anyone that comes within 60 ft. of the Servant of Bone must succeed at a Will Saving Throw or become Shaken for 2d6 rounds. The Saving Throw DC is 13 + the Charisma Modifier of the Servant of Bone.
Rebuke Undead: The Servant of Bone gains the ability to Rebuke Undead 3 times per day. This ability operates as the Clerics ability, with the caster level being the arcane caster level of the creator. The Servant of Bone uses its own Charisma modifier.
Any Hit Points and Ability Scores spent on improving your Servant of Bone are permanently lost as long as the Servant is alive. It is possible to transfer more power to the Servant of Bone after it has been created. Doing so requires a 12 hour ritual to be done that needs 500 gp. worth of material components to be done properly. At the end of the ritual, the creator can grant any number of additional powers to his Servant. If the Servant is ever destroyer, all the Hit Points and Ability Scores spent in improving it will slowly return at the rate of 3 Hit Points and 1 Ability Score per day. As long as the Servant of Bone is alive, no form of magic can restore the Hit Points and Ability Scores spent on improving it.
The Servant of Bone will follow all orders given to it by its creator. The Servant of Bone and its creator are able to communicate telepathically no matter the distance between them, even if they are on separate planes.
Servant Training
Prerequisite: Servant of Bone
Benefit: You gain either 10 virtual Hit Points or 1 virtual Ability Score that can be used for buying special abilities for your Servant of Bone. The Hit Points or Ability Score isn’t added to your own, it can only be used for your Servant of Bone.
Special: A character may take this feat several times. Its effects stack.
Greater Servant Training [Epic]
Prerequisite: Servant of Bone, Servant Training
Benefit: You gain either 20 virtual Hit Points or 2 virtual Ability Score that can be used for buying special abilities for your Servant of Bone. The Hit Points or Ability Score isn’t added to your own, it can only be used for your Servant of Bone.
Special: A character may take this feat several times. Its effects stack.
Servant of Bone
Medium-sized Undead
Hit Dice: 6d12 (39 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 16 (+4 Natural, +2 Dexterity), touch 12, flat-footed 14
Base Attack/Grapple: +3/+5
Attack: Slam +5 melee (1d10+2), or weapon
Full Attack: Slam +5 melee (1d10+2), or weapon
Space/Reach: 5 ft./5 ft.
Special Attacks: Servant of Bone
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +2, Ref +4, Will +6
Abilities: Str 15, Dex 15, Con —, Int 15, Wis 13, Cha 13 Skills: Chosen by creator
Feats: Improved Initiative
Environment: Any
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Same as the creator
Advancement: Special
Level Adjustment: —
The Servant of Bone appears to be a regular, animated zombie when seen from a distance. It is clear when seen closer that it is not, as it moves far more agile, and with more intent than a zombie. The Servant of Bone’s skin is grey in colour, often stretched thin across the flesh and bones of the Servant. The eyes of the Servant are not glassy and dormant as those of regular undead, instead the creature retains a pair of living eyes that contain a small glimpse of the creature’s intelligence.
Combat
The Servant of Bone follows the commands of its creator to the letter. The Servant is a clever combatant that prefers to lead small groups of undead minions in combat. The specific combat tactics of each Servant of Bone depends heavily on which abilities the Servant has been given by its creator.
Servant of Bone (Ex): The Servant of Bone can gain a host of variable powers, all of which are described above.