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Servant of Time (Epic Prestige Class)
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<blockquote data-quote="Chosen01" data-source="post: 1378850" data-attributes="member: 15208"><p>Prophecy: The character may enter into a trance once per day in order to receive visions from the gods. The trance has a duration of 1d12 × 10 minutes during which the character is totally unaware of what may happen around him. In fact, the character cannot be disturbed, and thus becomes helpless if attacked. The duration of the vision is independent from the duration of the trance, as the character is really in another state of consciousness. This vision is usually in cryptic form, somewhat resembling a dream full of symbols, that the character will have to interpret on his own, with a potential for misinterpretation. </p><p>This should be seen as a GM tool rather than a player's ability. The God/GM sends visions to the character as he sees fit, not because the character request them. As such, the character may enter into the trance and gain no vision at all. Furthermore, in case of very important visions, he may get the same vision several times. As such, each related vision would emphasize on one aspect or another of the original vision, and answer in some way the questions that the character may have about it. Lastly, note that a wise GM will describe, preferably in a cryptic manner, not the outcomes of events, but only the general circumstances of future events whose outcome is not yet determined.</p><p></p><p>Temporal Scrying: The character can see and hear some creature, which may be at any distance and may be in the past or future. The difficulty depends on how far away in time the vision is, how familiar the caster is with the given subject in the given time, and what sort of physical connection the caster has to the creature. Note that unlike a normal Scry spell, this does not allow any magic to be cast through the scrying. </p><p>The base DC to scry successfully is 20, subject to the following (cumulative) modifiers.</p><p>·Looking into the future +5</p><p>·1+ year in the past/future +1</p><p>·10+ years in the past/future +1</p><p>·100+ years in the past/future +1</p><p>·1000+ years in the past/future +1</p><p>·Caster met subject -1</p><p>·Has been within 1 month of target time -2</p><p>·Caster knows subject well -1</p><p>·Has a likeness or picture of subject -1</p><p>·Has a possession of subject -2</p><p>·Has a body part of subject -3</p><p></p><p>Source: <a href="http://www.dcrouzet.net/nbotime/" target="_blank">Netbook of Time</a></p></blockquote><p></p>
[QUOTE="Chosen01, post: 1378850, member: 15208"] Prophecy: The character may enter into a trance once per day in order to receive visions from the gods. The trance has a duration of 1d12 × 10 minutes during which the character is totally unaware of what may happen around him. In fact, the character cannot be disturbed, and thus becomes helpless if attacked. The duration of the vision is independent from the duration of the trance, as the character is really in another state of consciousness. This vision is usually in cryptic form, somewhat resembling a dream full of symbols, that the character will have to interpret on his own, with a potential for misinterpretation. This should be seen as a GM tool rather than a player's ability. The God/GM sends visions to the character as he sees fit, not because the character request them. As such, the character may enter into the trance and gain no vision at all. Furthermore, in case of very important visions, he may get the same vision several times. As such, each related vision would emphasize on one aspect or another of the original vision, and answer in some way the questions that the character may have about it. Lastly, note that a wise GM will describe, preferably in a cryptic manner, not the outcomes of events, but only the general circumstances of future events whose outcome is not yet determined. Temporal Scrying: The character can see and hear some creature, which may be at any distance and may be in the past or future. The difficulty depends on how far away in time the vision is, how familiar the caster is with the given subject in the given time, and what sort of physical connection the caster has to the creature. Note that unlike a normal Scry spell, this does not allow any magic to be cast through the scrying. The base DC to scry successfully is 20, subject to the following (cumulative) modifiers. ·Looking into the future +5 ·1+ year in the past/future +1 ·10+ years in the past/future +1 ·100+ years in the past/future +1 ·1000+ years in the past/future +1 ·Caster met subject -1 ·Has been within 1 month of target time -2 ·Caster knows subject well -1 ·Has a likeness or picture of subject -1 ·Has a possession of subject -2 ·Has a body part of subject -3 Source: [URL=http://www.dcrouzet.net/nbotime/]Netbook of Time[/URL] [/QUOTE]
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Servant of Time (Epic Prestige Class)
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