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Servants of the Swift Sword (A Kalamar campaign)
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<blockquote data-quote="Wicht" data-source="post: 259616" data-attributes="member: 221"><p>Thanks Spider.</p><p></p><p>The four gods specifically mentioned thus far in the story are</p><p></p><p><strong>The Knight of the Gods, The Swift Sword, Evil Slayer</strong> - Called <strong>Naemae</strong> by the Reanaarians, his domains are bravery, valor and chilvary. The servants of the Swift Sword are the name of the clergy, serving in temples called the Halls of the Valiant. The temple to Naemae in Xaarum is called the Citadel of Truth and is led by Guardian Deochoo.</p><p></p><p><strong>The Holy Mother, Homemaker, the Counselor</strong> - called <strong>Mosia</strong> by the Reanaarians, this goddess's domains are marriage, the home and industriousness. The Brotherhood of industry are her clergy and they serve in temples called the Home Foundation. Mother Roalee is in charge of the brotherhood in Xaarum.</p><p></p><p><strong>The Rot Lord, Bringer of the Plague, Prince of Pestilence</strong> - called <strong>Xeakue</strong> by the Reanaarians, this god is lord of disease, plague and vermin. His clerics are called the Pestilent ones and his church the Conventicle of Affliction. A rotting human head is the sign of the Rot Lord.</p><p></p><p><strong>The Raiser, Farmer's Wife, Mother Tellene</strong> - called <strong>Naataal</strong> by the Reanaarians, this goddess is queen of harvest, life and fertility. Her agriculturally minded clerics are the Friends of the Fields and her church is called the Church of Life's Fire. </p><p></p><p><em>As to your other question:</em></p><p>Kalamar appeals to me mainly because it is exactly what I am looking for. The books are high quality and the accessories are packed full of all sorts of treats. FR is too much like a comic book setting and Scarred lands is just a little too dark (though I was originally torn between Kalamar and SL). Kalamar is filled with real people that act like real people, not like pulp characters. I like that fact that in one country you can have good aligned nobels unswervingly loyal to an evil king and in another you can have evil villains supporting a good power structure because it serves their own ends. Not everything is black and white but good and evil are, via the gods, still pretty cut and dried. I also like the fact that Kalamar's books are all frozen in time. I do not have to worry about messing with canon history because me and my players get to write that history.</p></blockquote><p></p>
[QUOTE="Wicht, post: 259616, member: 221"] Thanks Spider. The four gods specifically mentioned thus far in the story are [b]The Knight of the Gods, The Swift Sword, Evil Slayer[/b] - Called [b]Naemae[/b] by the Reanaarians, his domains are bravery, valor and chilvary. The servants of the Swift Sword are the name of the clergy, serving in temples called the Halls of the Valiant. The temple to Naemae in Xaarum is called the Citadel of Truth and is led by Guardian Deochoo. [b]The Holy Mother, Homemaker, the Counselor[/b] - called [b]Mosia[/b] by the Reanaarians, this goddess's domains are marriage, the home and industriousness. The Brotherhood of industry are her clergy and they serve in temples called the Home Foundation. Mother Roalee is in charge of the brotherhood in Xaarum. [b]The Rot Lord, Bringer of the Plague, Prince of Pestilence[/b] - called [b]Xeakue[/b] by the Reanaarians, this god is lord of disease, plague and vermin. His clerics are called the Pestilent ones and his church the Conventicle of Affliction. A rotting human head is the sign of the Rot Lord. [b]The Raiser, Farmer's Wife, Mother Tellene[/b] - called [b]Naataal[/b] by the Reanaarians, this goddess is queen of harvest, life and fertility. Her agriculturally minded clerics are the Friends of the Fields and her church is called the Church of Life's Fire. [i]As to your other question:[/i] Kalamar appeals to me mainly because it is exactly what I am looking for. The books are high quality and the accessories are packed full of all sorts of treats. FR is too much like a comic book setting and Scarred lands is just a little too dark (though I was originally torn between Kalamar and SL). Kalamar is filled with real people that act like real people, not like pulp characters. I like that fact that in one country you can have good aligned nobels unswervingly loyal to an evil king and in another you can have evil villains supporting a good power structure because it serves their own ends. Not everything is black and white but good and evil are, via the gods, still pretty cut and dried. I also like the fact that Kalamar's books are all frozen in time. I do not have to worry about messing with canon history because me and my players get to write that history. [/QUOTE]
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