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Servants of the Swift Sword (A Kalamar campaign)
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<blockquote data-quote="Wicht" data-source="post: 300497" data-attributes="member: 221"><p>And now for a minor character update - mainly to introduce Kinshag a little better, but while I am at it, an update for Alairic.</p><p></p><p>Alairic it might be noticed has gained a magical greatsword.</p><p></p><p>********************************************</p><p></p><p><u><strong>Alairic</strong></u><strong>, Male Human Pal4:</strong> CR 4; Size M (5 ft. tall); hp 28; Init +5; Spd 20 ft; AC 18; Atk +8 melee (2d6+4 <em>+1 Greatsword</em>); SV Fort +8, Ref +5, Will +4; Ali LG; Str 15, Dex 13, Con 12, Int 7, Wis 16, Cha 16.</p><p> <strong><em>Skills and Feats:</em></strong> Ride +5, Diplomacy +4, Knowledge (religion) +4; Improved Initiative, Blind Fighting, Weapon Focus (Greatsword).</p><p> <strong><em>Weapons and armor:</em></strong> +1 Greatsword, dagger, half-plate.</p><p> </p><p>****************************************</p><p></p><p><u><strong>Kinshag</strong></u><strong>, Male Sil-karg (Krangi) Ftr2:</strong> CR 2; Size M (6 ft.); hp 12; Init +1; Spd 30 ft; AC 14; Atk +5 melee (1d8+3 Longsword), +3 ranged (1d8+2 Mighty Composite Longbow); SV Fort +4, Ref +1, Will -1; Ali LG; Str 16, Dex 13, Con 11, Int 14, Wis 9, Cha 7.</p><p> <strong><em>Skills and Feats:</em></strong> Climb +8, Handle Animal +3, Ride +6, Swim +8; Power Attack, Weapon Focus (Great-ax), Cleave.</p><p> <strong><em>Weapons and Armor:</em></strong> Greatsword, Mighty Composite Longbow (+2 str), Daggers, Longsword, Rapier, and Masterwork Studded Leather Armor. </p><p></p><p>Kinshag is not much too look at. His dark red skin is offset with yellow eyes. He has a pronounced underbite that is enhanced with large tusk like teeth, pointed ears and a mess of black hair. He is tall and muscular, with broad shoulders, a broad neck and very large hands.</p><p></p><p>Kinshag is a curious mixture of Reanaarian and Krangi cultures. His mother was a hobgoblin from the lands of Tarisato, who found the male dominated way of her clan too stiffling. She migrated to Zoa where she worked as a mercenary. Before she died in a drunken brawl, she also gave birth to half a dozen sil-kargs, all by different fathers. Her children were left to fend for themselves. Kinshag was ten when his mother died, and though she had instilled in him a need for order and discipline (as undisciplined as she sometimes was) and some skills with weapons, he found her way of life distasteful. Kinshag spent some time with both hobgoblins and humans in Zoa and then eventually he headed north into the more agricultural areas of the penninsula. He eventually settled down on the northern coast, offering his services as both a hired hand and a hired sword. His reputation for honesty and his soft heart eventually won him a place to live, despite his poor social skills and unusual heritage.</p></blockquote><p></p>
[QUOTE="Wicht, post: 300497, member: 221"] And now for a minor character update - mainly to introduce Kinshag a little better, but while I am at it, an update for Alairic. Alairic it might be noticed has gained a magical greatsword. ******************************************** [u][b]Alairic[/b][/u][b], Male Human Pal4:[/b] CR 4; Size M (5 ft. tall); hp 28; Init +5; Spd 20 ft; AC 18; Atk +8 melee (2d6+4 [i]+1 Greatsword[/i]); SV Fort +8, Ref +5, Will +4; Ali LG; Str 15, Dex 13, Con 12, Int 7, Wis 16, Cha 16. [b][i]Skills and Feats:[/i][/b][i][/i] Ride +5, Diplomacy +4, Knowledge (religion) +4; Improved Initiative, Blind Fighting, Weapon Focus (Greatsword). [b][i]Weapons and armor:[/i][/b] +1 Greatsword, dagger, half-plate. **************************************** [u][b]Kinshag[/b][/u][b], Male Sil-karg (Krangi) Ftr2:[/b] CR 2; Size M (6 ft.); hp 12; Init +1; Spd 30 ft; AC 14; Atk +5 melee (1d8+3 Longsword), +3 ranged (1d8+2 Mighty Composite Longbow); SV Fort +4, Ref +1, Will -1; Ali LG; Str 16, Dex 13, Con 11, Int 14, Wis 9, Cha 7. [b][i]Skills and Feats:[/i][/b][i][/i] Climb +8, Handle Animal +3, Ride +6, Swim +8; Power Attack, Weapon Focus (Great-ax), Cleave. [b][i]Weapons and Armor:[/i][/b][i][/i] Greatsword, Mighty Composite Longbow (+2 str), Daggers, Longsword, Rapier, and Masterwork Studded Leather Armor. Kinshag is not much too look at. His dark red skin is offset with yellow eyes. He has a pronounced underbite that is enhanced with large tusk like teeth, pointed ears and a mess of black hair. He is tall and muscular, with broad shoulders, a broad neck and very large hands. Kinshag is a curious mixture of Reanaarian and Krangi cultures. His mother was a hobgoblin from the lands of Tarisato, who found the male dominated way of her clan too stiffling. She migrated to Zoa where she worked as a mercenary. Before she died in a drunken brawl, she also gave birth to half a dozen sil-kargs, all by different fathers. Her children were left to fend for themselves. Kinshag was ten when his mother died, and though she had instilled in him a need for order and discipline (as undisciplined as she sometimes was) and some skills with weapons, he found her way of life distasteful. Kinshag spent some time with both hobgoblins and humans in Zoa and then eventually he headed north into the more agricultural areas of the penninsula. He eventually settled down on the northern coast, offering his services as both a hired hand and a hired sword. His reputation for honesty and his soft heart eventually won him a place to live, despite his poor social skills and unusual heritage. [/QUOTE]
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