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Servants of the Swift Sword (A Kalamar campaign)
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<blockquote data-quote="Wicht" data-source="post: 459314" data-attributes="member: 221"><p>Since the players in question (ages 5 and 6) take just a little more on hand DMing, they are likely not to join the main group any time soon. However as they both keep asking me when they get to play again, I will certainly find a way to keep them in the story.</p><p></p><p>Since you asked (and since I finally have a free moment right now) here are some character updates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>******************************************** </p><p>********************************************</p><p></p><p><u><strong>Tilliana</strong></u><strong>, Female Human Cle5/Fgt1:</strong> CR 6; Size M (4 ft. 8 inches tall); hp 50; Init +5; Spd 20 ft; AC 20; Atk +8 melee (2d6+3 +1 Keen Greatsword); SA Spells; SV Fort +7, Ref +2, Will +7; Ali LG; Str 14, Dex 12, Con 13, Int 14, Wis 17, Cha 16.</p><p> <strong><em>Skills and Feats:</em></strong> Knowledge (religion) +8, Knowledge (Art of War) +8, Diplomacy +8, Spellcraft +8, Concentration +8, Craft (Armor smithing) +7, Craft (Calligraphy) +6, Ride +5, Handle Animal +4; Combat Casting, Scribe Scroll, Weapon Focus (Greatsword), Improved Initiative, Power Attack, Cleave.</p><p> <em>Domains:</em> War and Nobility</p><p> <strong><em>Weapons and Armor:</em></strong> +1 Keen Greatsword, Banded Mail, Amulet of Natural Protection +2, Ring of Protection +1, Potion of Healing, Masterwork Dagger (410 gp value). </p><p>**********************************************</p><p></p><p><u><strong>Alairic</strong></u><strong>, Male Human Pal5:</strong> CR 5; Size M (5 ft. tall); hp 37; Init +5; Spd 20 ft; AC 18; Atk +9 melee (2d6+4(+1d6vsevil) +1 Holy Greatsword); SV Fort +8, Ref +5, Will +4; Ali LG; Str 15, Dex 13, Con 12, Int 7, Wis 16, Cha 16.</p><p>Skills and Feats: Ride +5, Diplomacy +4, Knowledge (religion) +5; Improved Initiative, Blind Fighting, Weapon Focus (Greatsword).</p><p>Weapons and armor: +1 Holy Greatsword, dagger, half-plate, Ring of Protection +1.</p><p></p><p>**********************************************</p><p><u><strong>Niccolo</strong></u><strong>, Male Half-elven Ran5:</strong> CR 5; Size M (5 ft. 3 inches tall); hp 40; Init +2; Spd 30 ft; AC 16; Atk +9 melee (1d8+3 Longsword) or +8 melee (1d12+4 Greataxe), or +7 ranged (1d8+3 Mighty Composite Longbow); SV Fort +5, Ref +3, Will +3; Ali LG; Str 17, Dex 14, Con 12, Int 10, Wis 15, Cha 12.</p><p> <strong><em>Skills and Feats:</em></strong> Ride +7, Move Silently +7, Heal +8, Craft (weapon smithing) +4, Wilderness Lore +8, Handle Animal +7; Track, Weapon Focus (longsword), Power Attack.</p><p> Favored enemies: Primary - Pirates, Secondary - Undead</p><p> <em><strong>Weapons and Armor:</strong></em> Longsword, Dagger, Mighty Composite Longbow (+4 str), Greataxe, Halberd, Masterwork Rapier and Chain Shirt.</p><p></p><p>****************************************</p><p></p><p><u><strong>Kinshag</strong></u><strong>, Male Sil-karg (Krangi) Ftr4:</strong> CR 4; Size M (6 ft.); hp 30; Init +5; Spd 30 ft; AC 16; Atk +9 melee (1d12+4 Masterwork Greatax), +5 ranged (1d8+3 Mighty Composite Longbow); SV Fort +5, Ref +2, Will +0; Ali LG; Str 16, Dex 13, Con 12, Int 14, Wis 9, Cha 7.</p><p> <strong><em>Skills and Feats:</em></strong> Climb +10, Handle Animal +5, Ride +8, Swim +10; Power Attack, Weapon Focus (Great-ax), Cleave, Improved Initiative, Great Cleave.</p><p> <strong><em>Weapons and Armor:</em></strong> Masterwork Greatax, Mighty Composite Longbow (+3 str), Daggers, Longsword, Masterwork Rapier, and Breastplate. </p><p></p><p>****************************************</p><p></p><p><u><strong>Kall</strong></u><strong>, Male Human Bar3:</strong> CR 3; Size M (5'9"); hp 38; Init +4; Spd 40 ft; AC 15; Atk +6 melee (1d12+3 Masterwork Greatax), +5 ranged (1d6+2 +2 Shortbow); SV Fort +5, Ref +1, Will +1; Ali CG; Str 14, Dex 10, Con 14, Int 12, Wis 11, Cha 11.</p><p> <strong><em>Skills and Feats:</em></strong> Craft (Wood Carving) +7, Climb +8, Handle Animal +6, Intuit Direction +6, Jump +8, Listen +6; Power Attack, Cleave, Improved Initiative.</p><p> <strong><em>Weapons and Armor:</em></strong> Masterwork Greatax, +2 Shortbow, Dagger, Masterwork Breastplate, potion of healing.</p><p></p><p>****************************************</p><p></p><p><u><strong>Jozz</strong></u><strong>, Male Human Rog3:</strong> CR 3; Size M (5'9"); hp 18; Init +6; Spd 30 ft; AC 17; Atk +4 melee (1d4+3 +3 Dagger), +4 ranged (1d8 Crossbow); SV Fort +2, Ref +5, Will +1; Ali CG; Str 9, Dex 15, Con 13, Int 16, Wis 10, Cha 11.</p><p> <strong><em>Skills and Feats:</em></strong> Craft (Wood Carving) +9, Climb +5, Balance +8, Bluff +6, Disable Device +9, Escape artist +8, Hide +8, Move Silently +8, Open Locks +8, Search +9; Point blank shot, precise shot, Improved Initiative.</p><p> <strong><em>Weapons and Armor:</em></strong> Crossbow, +3 Dagger, Masterwork Studded Leather, Ring of Protection +2, Potion of healing.</p><p></p><p>************************************</p><p></p><p>In addition each character now has a horse or some other means of transportation (Jozz and Kall decided to buy a wagon). </p><p></p><p>Tilliana took the level of fighter to help her fight better from a horse.</p></blockquote><p></p>
[QUOTE="Wicht, post: 459314, member: 221"] Since the players in question (ages 5 and 6) take just a little more on hand DMing, they are likely not to join the main group any time soon. However as they both keep asking me when they get to play again, I will certainly find a way to keep them in the story. Since you asked (and since I finally have a free moment right now) here are some character updates. :) ******************************************** ******************************************** [u][b]Tilliana[/b][/u][b], Female Human Cle5/Fgt1:[/b] CR 6; Size M (4 ft. 8 inches tall); hp 50; Init +5; Spd 20 ft; AC 20; Atk +8 melee (2d6+3 +1 Keen Greatsword); SA Spells; SV Fort +7, Ref +2, Will +7; Ali LG; Str 14, Dex 12, Con 13, Int 14, Wis 17, Cha 16. [b][i]Skills and Feats:[/i][/b][i][/i] Knowledge (religion) +8, Knowledge (Art of War) +8, Diplomacy +8, Spellcraft +8, Concentration +8, Craft (Armor smithing) +7, Craft (Calligraphy) +6, Ride +5, Handle Animal +4; Combat Casting, Scribe Scroll, Weapon Focus (Greatsword), Improved Initiative, Power Attack, Cleave. [i]Domains:[/i] War and Nobility [b][i]Weapons and Armor:[/i][/b] +1 Keen Greatsword, Banded Mail, Amulet of Natural Protection +2, Ring of Protection +1, Potion of Healing, Masterwork Dagger (410 gp value). ********************************************** [u][b]Alairic[/b][/u][b], Male Human Pal5:[/b] CR 5; Size M (5 ft. tall); hp 37; Init +5; Spd 20 ft; AC 18; Atk +9 melee (2d6+4(+1d6vsevil) +1 Holy Greatsword); SV Fort +8, Ref +5, Will +4; Ali LG; Str 15, Dex 13, Con 12, Int 7, Wis 16, Cha 16. Skills and Feats: Ride +5, Diplomacy +4, Knowledge (religion) +5; Improved Initiative, Blind Fighting, Weapon Focus (Greatsword). Weapons and armor: +1 Holy Greatsword, dagger, half-plate, Ring of Protection +1. ********************************************** [u][b]Niccolo[/b][/u][b], Male Half-elven Ran5:[/b] CR 5; Size M (5 ft. 3 inches tall); hp 40; Init +2; Spd 30 ft; AC 16; Atk +9 melee (1d8+3 Longsword) or +8 melee (1d12+4 Greataxe), or +7 ranged (1d8+3 Mighty Composite Longbow); SV Fort +5, Ref +3, Will +3; Ali LG; Str 17, Dex 14, Con 12, Int 10, Wis 15, Cha 12. [b][i]Skills and Feats:[/i][/b][i][/i] Ride +7, Move Silently +7, Heal +8, Craft (weapon smithing) +4, Wilderness Lore +8, Handle Animal +7; Track, Weapon Focus (longsword), Power Attack. Favored enemies: Primary - Pirates, Secondary - Undead [i][b]Weapons and Armor:[/b][/i] Longsword, Dagger, Mighty Composite Longbow (+4 str), Greataxe, Halberd, Masterwork Rapier and Chain Shirt. **************************************** [u][b]Kinshag[/b][/u][b], Male Sil-karg (Krangi) Ftr4:[/b] CR 4; Size M (6 ft.); hp 30; Init +5; Spd 30 ft; AC 16; Atk +9 melee (1d12+4 Masterwork Greatax), +5 ranged (1d8+3 Mighty Composite Longbow); SV Fort +5, Ref +2, Will +0; Ali LG; Str 16, Dex 13, Con 12, Int 14, Wis 9, Cha 7. [b][i]Skills and Feats:[/i][/b][i][/i] Climb +10, Handle Animal +5, Ride +8, Swim +10; Power Attack, Weapon Focus (Great-ax), Cleave, Improved Initiative, Great Cleave. [b][i]Weapons and Armor:[/i][/b][i][/i] Masterwork Greatax, Mighty Composite Longbow (+3 str), Daggers, Longsword, Masterwork Rapier, and Breastplate. **************************************** [u][b]Kall[/b][/u][b], Male Human Bar3:[/b] CR 3; Size M (5'9"); hp 38; Init +4; Spd 40 ft; AC 15; Atk +6 melee (1d12+3 Masterwork Greatax), +5 ranged (1d6+2 +2 Shortbow); SV Fort +5, Ref +1, Will +1; Ali CG; Str 14, Dex 10, Con 14, Int 12, Wis 11, Cha 11. [b][i]Skills and Feats:[/i][/b][i][/i] Craft (Wood Carving) +7, Climb +8, Handle Animal +6, Intuit Direction +6, Jump +8, Listen +6; Power Attack, Cleave, Improved Initiative. [b][i]Weapons and Armor:[/i][/b][i][/i] Masterwork Greatax, +2 Shortbow, Dagger, Masterwork Breastplate, potion of healing. **************************************** [u][b]Jozz[/b][/u][b], Male Human Rog3:[/b] CR 3; Size M (5'9"); hp 18; Init +6; Spd 30 ft; AC 17; Atk +4 melee (1d4+3 +3 Dagger), +4 ranged (1d8 Crossbow); SV Fort +2, Ref +5, Will +1; Ali CG; Str 9, Dex 15, Con 13, Int 16, Wis 10, Cha 11. [b][i]Skills and Feats:[/i][/b][i][/i] Craft (Wood Carving) +9, Climb +5, Balance +8, Bluff +6, Disable Device +9, Escape artist +8, Hide +8, Move Silently +8, Open Locks +8, Search +9; Point blank shot, precise shot, Improved Initiative. [b][i]Weapons and Armor:[/i][/b][i][/i] Crossbow, +3 Dagger, Masterwork Studded Leather, Ring of Protection +2, Potion of healing. ************************************ In addition each character now has a horse or some other means of transportation (Jozz and Kall decided to buy a wagon). Tilliana took the level of fighter to help her fight better from a horse. [/QUOTE]
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