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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1776339" data-attributes="member: 4441"><p><strong>Myna Basi, “The Moth”</strong></p><p><strong>Female Fighter 3</strong></p><p><strong>Region:</strong> </p><p><strong>Height:</strong> 5' 4''</p><p><strong>Weight:</strong> 151lbs</p><p><strong>Hair:</strong> White </p><p><strong>Eyes:</strong> Gray</p><p><strong>Age:</strong> 20</p><p></p><p><strong>Str:</strong> 16 (+3) </p><p><strong>Dex:</strong> 14 (+2) </p><p><strong>Con:</strong> 11 (+0) </p><p><strong>Int:</strong> 10 (+0) </p><p><strong>Wis:</strong> 12 (+1) </p><p><strong>Cha:</strong> 11 (+0) </p><p></p><p><strong>Class and Racial Abilities:</strong> 1 extra feat at first level, 4 additional skill points at first level and 1 additional skill point for each level thereafter. Proficient in simple and martial weapons, all armors and shields.</p><p></p><p><strong>Hit Dice:</strong> 5d10 + 0</p><p><strong>WP:</strong> 11</p><p><strong>VP:</strong> 25</p><p><strong>AC:</strong> 16 (+4 armor, +2 Dex) [17 with shield]</p><p><strong>ACP:</strong> –1 [-2 with shield]</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p><strong>Taint:</strong> 0</p><p><strong>Sanity:</strong> 60</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+3 base, +0 Con, +1 from cloak]</p><p>Reflex +4 [+1 base, +2 Dex, +1 from cloak]</p><p>Will +3 [+1 base, +1 Wis, +1 from cloak]</p><p></p><p><strong>BAB/Grapple:</strong> +3/+6</p><p><strong>Melee Atk:</strong> +7 (1d8+3/19-20/x2/S, Mothflight, MW longsword)</p><p><strong>Melee Atk:</strong> +6 (1d10+4/19-20/x2/B, heavy flail wielded two-handed)</p><p><strong>Melee Atk:</strong> +6 (2d4+4/x4/P, 5ft. reach, Lucerne hammer)</p><p><strong>Ranged Atk:</strong> +5 (1d8+3/x3/110 ft./P, mighty composite longbow [+3 Str bonus])</p><p></p><p><strong>Skills:</strong></p><p>Climb +9 [4 ranks, +3 Str, +2 Athletic]</p><p>Handle Animal +7 [5 ranks, +0 Cha, +2 Animal Affinity]</p><p>Jump +6 [3 ranks, +3 Str]</p><p>Listen +1 [0 ranks, +1 Wis]</p><p>Ride +10 [2 ranks, +2 Dex, +2 military saddle, +2 synergy, +2 Animal Affinity]</p><p>Spot +1 [0 ranks, +1 Wis]</p><p>Swim +9 [4 ranks, +3 Str, +2 Athletic]</p><p></p><p><strong>Feats:</strong></p><p>Athletic (1st level)</p><p>Animal Affinity (human bonus 1st level)</p><p>Point Blank Shot (fighter bonus 1st level)</p><p>Precise Shot (fighter bonus 2nd level)</p><p>Quick Draw (3rd level)</p><p></p><p><strong>Languages:</strong> Common</p><p> </p><p><u><strong>Equipment</strong></u></p><p></p><p><em>Wearing or carrying</em></p><p><strong>MW longsword</strong> 315gp <a href="http://www.melbar.de/Blankwaffen/Englische_Waffen/elven1.jpg" target="_blank">http://www.melbar.de/Blankwaffen/Englische_Waffen/elven1.jpg</a></p><p><strong>Heavy flail</strong> 15gp</p><p><strong>Mighty composite longbow (+3 Str bonus)</strong> 400gp</p><p><strong>40 arrows</strong> 2gp</p><p><strong>MW chain shirt</strong> 250gp</p><p><strong>Light steel shield</strong> 9gp</p><p><strong>Traveler’s outfit</strong> (free)</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Cloak of the Moth (as cloak of resistance embroidered to resemble moth’s wings)</strong> 1000gp</p><p></p><p><em>On Saberhoof (light warhorse with military saddle, bit and bridle, and saddlebags)</em> 276gp</p><p><strong>Backpack</strong> 2gp</p><p><strong>Bedroll</strong> 5sp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>Explorer’s outfit</strong> 10gp</p><p><strong>Winter blanket</strong> 5sp</p><p><strong>Flint and steel</strong> 1gp</p><p><strong>4 sacks</strong> 4sp</p><p><strong>10 lbs soap</strong> 5gp</p><p><strong>Spade</strong> 2gp</p><p><strong>Tent</strong> 10gp</p><p><strong>Dagger</strong> 2gp</p><p><strong>Lucerne hammer</strong> 12gp (Arms and Equipment Guide)</p><p><strong>Whetstone</strong> 2cp </p><p><strong>5 torches</strong> 5cp</p><p><strong>Hooded lantern</strong> 7gp</p><p><strong>5 flasks of oil</strong> 5sp</p><p></p><p><strong>Money</strong></p><p>170gp, 10sp, 3cp</p><p></p><p><strong>Sabershoof</strong></p><p>Warhorse, Light</p><p>Large Animal</p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>AC:</strong> 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+9</p><p><strong>Attack:</strong> Hoof +4 melee (1d4+3)</p><p><strong>Full Attack:</strong> 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Environment:</strong> Temperate plains</p><p><strong>Organization:</strong> Domesticated</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Carrying Capacity:</strong> Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Saberhoof can drag 3,450lbs. </p><p></p><p>Saberhoof is a dark brown horse with a black mane and tail. Myna raised him herself, and he likes her very much, particularly because she often has apples or carrots for him. Saberhoof is outfitted with a dark brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Saberhoof knows the following tricks: Attack, Defend, Guard, Down, Come, and Stay. </p><p></p><p><strong>Appearance:</strong> Myna Basi might have the appearance, at first glance, of being a contradiction. She is not particularly tall or short, but quite heavily-muscled for a normal woman. Her skin is a deep nut brown, but her eyes are pale gray. Her hair, though long, is as white as an old woman’s which sometimes gives people the impression she is far older than she really is. Though time in the sun has given her creases at the corners of her eyes, she is barely past her second decade. </p><p></p><p>She wears a fine suit of chain mail when she travels or stands guard, keeping her distinctive hair tucked up under her helm. She bears a light shield with the device of the emperor upon it to mark her as one of the soldiers in his army, and also has a fine longsword given to her after the completion of a dangerous but successful scouting mission. However, despite this honor, she prefers to wield her heavy flail or Lucerne hammer in battle, after picking off those she can with her longbow.</p><p></p><p><strong>Personality:</strong> Myna has a soft voice and a strong will, enough to have gotten herself all the way to the emperor’s army from her humble upbringings. Feeling that she has paid her dues thus far, she does not appreciate being called a slacker or coward. She is entirely willing to help do her part in mundane tasks, but truly enjoys combat. Her own natural athleticism sometimes gives her a false sense of confidence in her abilities, but she’s come out on top so far, so will rarely believe evidence to the contrary.</p><p></p><p><strong>Background:</strong> Myna was born the daughter of a horse trader who often sold horses to the emperor’s army. Though she had spent much of her life helping her aged father in taming and training the brutes, it was unlikely that she was going to be able to follow her own path until her father either died or gave up his business. She never really consciously wished for her father’s death, though she often dreamed of the ability to make her own choices. Her mother had died in childbirth, attempting to give her father a son, when Myna was ten. Since then the two had lived on the road, traveling and training with horses. </p><p></p><p>When Myna was fourteen, her father was trampled to death when the herd stampeded. Myna had been away attempting to gentle a skittish two-year-old when it happened, and it was she who discovered her father’s body. Saddened and heartbroken, and feeling guilty because of her secret wish, Myna buried her father’s body and took the wealth they had accumulated. She spent the next few years traveling, attempting to find forgetfulness, or at least an acceptance within herself. This oftentimes resulted in rather reckless and self-destructive behavior, such as getting into fights or riling up people far more powerful or stronger than her. </p><p></p><p>She had an epiphany one quite summer’s night as she slept out under the stars with just a single candle for company. She watched a moth circle the candleflame, darting around it, seeming to challenge it, daring itself to see how close it would get. Eventually it got too close to the flames and burned, and she watched in fascinated horror as it flew on burning wings, spiraling to the ground and dying. Somehow she knew that the moth was herself, and she was very close to burning. From that night onward, her hair turned white.</p><p></p><p>Taking herself to the nearest station of the army, Myna presented herself for training, showing her skill with horses as well as the bow she used to hunt with. She was accepted and taught with the other recruits, learning sword, flail, and polearm in order to fight for His Imperial Majesty. She had taken to calling herself Moth, a nickname that the others accepted when she looted a cloak with moth pattern on the back. She has proven herself to be quite a good soldier in the past few months, and one of her commanders gave her the impression that she might be ready for some solo work.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1776339, member: 4441"] [b]Myna Basi, “The Moth” Female Fighter 3[/b] [b]Region:[/b] [b]Height:[/b] 5' 4'' [b]Weight:[/b] 151lbs [b]Hair:[/b] White [b]Eyes:[/b] Gray [b]Age:[/b] 20 [b]Str:[/b] 16 (+3) [b]Dex:[/b] 14 (+2) [b]Con:[/b] 11 (+0) [b]Int:[/b] 10 (+0) [b]Wis:[/b] 12 (+1) [b]Cha:[/b] 11 (+0) [b]Class and Racial Abilities:[/b] 1 extra feat at first level, 4 additional skill points at first level and 1 additional skill point for each level thereafter. Proficient in simple and martial weapons, all armors and shields. [b]Hit Dice:[/b] 5d10 + 0 [b]WP:[/b] 11 [b]VP:[/b] 25 [b]AC:[/b] 16 (+4 armor, +2 Dex) [17 with shield] [b]ACP:[/b] –1 [-2 with shield] [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Taint:[/b] 0 [b]Sanity:[/b] 60 [b]Saves:[/b] Fortitude +4 [+3 base, +0 Con, +1 from cloak] Reflex +4 [+1 base, +2 Dex, +1 from cloak] Will +3 [+1 base, +1 Wis, +1 from cloak] [b]BAB/Grapple:[/b] +3/+6 [b]Melee Atk:[/b] +7 (1d8+3/19-20/x2/S, Mothflight, MW longsword) [b]Melee Atk:[/b] +6 (1d10+4/19-20/x2/B, heavy flail wielded two-handed) [b]Melee Atk:[/b] +6 (2d4+4/x4/P, 5ft. reach, Lucerne hammer) [b]Ranged Atk:[/b] +5 (1d8+3/x3/110 ft./P, mighty composite longbow [+3 Str bonus]) [b]Skills:[/b] Climb +9 [4 ranks, +3 Str, +2 Athletic] Handle Animal +7 [5 ranks, +0 Cha, +2 Animal Affinity] Jump +6 [3 ranks, +3 Str] Listen +1 [0 ranks, +1 Wis] Ride +10 [2 ranks, +2 Dex, +2 military saddle, +2 synergy, +2 Animal Affinity] Spot +1 [0 ranks, +1 Wis] Swim +9 [4 ranks, +3 Str, +2 Athletic] [b]Feats:[/b] Athletic (1st level) Animal Affinity (human bonus 1st level) Point Blank Shot (fighter bonus 1st level) Precise Shot (fighter bonus 2nd level) Quick Draw (3rd level) [b]Languages:[/b] Common [u][b]Equipment[/b][/u] [I]Wearing or carrying[/I] [b]MW longsword[/b] 315gp [url]http://www.melbar.de/Blankwaffen/Englische_Waffen/elven1.jpg[/url] [b]Heavy flail[/b] 15gp [b]Mighty composite longbow (+3 Str bonus)[/b] 400gp [b]40 arrows[/b] 2gp [b]MW chain shirt[/b] 250gp [b]Light steel shield[/b] 9gp [b]Traveler’s outfit[/b] (free) [b]Belt pouch[/b] 1gp [b]Cloak of the Moth (as cloak of resistance embroidered to resemble moth’s wings)[/b] 1000gp [I]On Saberhoof (light warhorse with military saddle, bit and bridle, and saddlebags)[/I] 276gp [b]Backpack[/b] 2gp [b]Bedroll[/b] 5sp [b]Waterskin[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Explorer’s outfit[/b] 10gp [b]Winter blanket[/b] 5sp [b]Flint and steel[/b] 1gp [b]4 sacks[/b] 4sp [b]10 lbs soap[/b] 5gp [b]Spade[/b] 2gp [b]Tent[/b] 10gp [b]Dagger[/b] 2gp [b]Lucerne hammer[/b] 12gp (Arms and Equipment Guide) [b]Whetstone[/b] 2cp [b]5 torches[/b] 5cp [b]Hooded lantern[/b] 7gp [b]5 flasks of oil[/b] 5sp [b]Money[/b] 170gp, 10sp, 3cp [b]Sabershoof[/b] Warhorse, Light Large Animal [b]Hit Dice:[/b] 3d8+9 (22 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 60 ft. (12 squares) [b]AC:[/b] 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 [b]Base Attack/Grapple:[/b] +2/+9 [b]Attack:[/b] Hoof +4 melee (1d4+3) [b]Full Attack:[/b] 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +6, Ref +4, Will +2 [b]Abilities:[/b] Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [b]Skills:[/b] Listen +4, Spot +4 [b]Feats:[/b] Endurance, Run [b]Environment:[/b] Temperate plains [b]Organization:[/b] Domesticated [b]Challenge Rating:[/b] 1 [b]Carrying Capacity:[/b] Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Saberhoof can drag 3,450lbs. Saberhoof is a dark brown horse with a black mane and tail. Myna raised him herself, and he likes her very much, particularly because she often has apples or carrots for him. Saberhoof is outfitted with a dark brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Saberhoof knows the following tricks: Attack, Defend, Guard, Down, Come, and Stay. [b]Appearance:[/b] Myna Basi might have the appearance, at first glance, of being a contradiction. She is not particularly tall or short, but quite heavily-muscled for a normal woman. Her skin is a deep nut brown, but her eyes are pale gray. Her hair, though long, is as white as an old woman’s which sometimes gives people the impression she is far older than she really is. Though time in the sun has given her creases at the corners of her eyes, she is barely past her second decade. She wears a fine suit of chain mail when she travels or stands guard, keeping her distinctive hair tucked up under her helm. She bears a light shield with the device of the emperor upon it to mark her as one of the soldiers in his army, and also has a fine longsword given to her after the completion of a dangerous but successful scouting mission. However, despite this honor, she prefers to wield her heavy flail or Lucerne hammer in battle, after picking off those she can with her longbow. [b]Personality:[/b] Myna has a soft voice and a strong will, enough to have gotten herself all the way to the emperor’s army from her humble upbringings. Feeling that she has paid her dues thus far, she does not appreciate being called a slacker or coward. She is entirely willing to help do her part in mundane tasks, but truly enjoys combat. Her own natural athleticism sometimes gives her a false sense of confidence in her abilities, but she’s come out on top so far, so will rarely believe evidence to the contrary. [b]Background:[/b] Myna was born the daughter of a horse trader who often sold horses to the emperor’s army. Though she had spent much of her life helping her aged father in taming and training the brutes, it was unlikely that she was going to be able to follow her own path until her father either died or gave up his business. She never really consciously wished for her father’s death, though she often dreamed of the ability to make her own choices. Her mother had died in childbirth, attempting to give her father a son, when Myna was ten. Since then the two had lived on the road, traveling and training with horses. When Myna was fourteen, her father was trampled to death when the herd stampeded. Myna had been away attempting to gentle a skittish two-year-old when it happened, and it was she who discovered her father’s body. Saddened and heartbroken, and feeling guilty because of her secret wish, Myna buried her father’s body and took the wealth they had accumulated. She spent the next few years traveling, attempting to find forgetfulness, or at least an acceptance within herself. This oftentimes resulted in rather reckless and self-destructive behavior, such as getting into fights or riling up people far more powerful or stronger than her. She had an epiphany one quite summer’s night as she slept out under the stars with just a single candle for company. She watched a moth circle the candleflame, darting around it, seeming to challenge it, daring itself to see how close it would get. Eventually it got too close to the flames and burned, and she watched in fascinated horror as it flew on burning wings, spiraling to the ground and dying. Somehow she knew that the moth was herself, and she was very close to burning. From that night onward, her hair turned white. Taking herself to the nearest station of the army, Myna presented herself for training, showing her skill with horses as well as the bow she used to hunt with. She was accepted and taught with the other recruits, learning sword, flail, and polearm in order to fight for His Imperial Majesty. She had taken to calling herself Moth, a nickname that the others accepted when she looted a cloak with moth pattern on the back. She has proven herself to be quite a good soldier in the past few months, and one of her commanders gave her the impression that she might be ready for some solo work. [/QUOTE]
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