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Session 1...Creating characters in character. Roleplaying into a cohesive party.
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<blockquote data-quote="BenBrown" data-source="post: 5190246" data-attributes="member: 1642"><p>There are two problems that come immediately to mind.</p><p></p><p>The first one is that the larger your group is, the longer the last person in line is going to have to sit around twiddling his thumbs waiting for the others to finish roleplaying.</p><p></p><p>The second, and probably deeper problem, is that this won't work except for specific types of players. Now, I could probably come up with multiple character ideas and play them differently, but I GM a lot, and ad-libbing of this sort comes fairly easily to me, but I've been around enough players to know that some take a lot longer to create a playable personality, some start off with basically no personality and develop in play as they react to things, and some players never really develop any distinct personality for their characters at all. There are also players who derive a lot of their role-playing from what's listed on the character sheet--abilities and such, and without it will tend to fall back into well-worn ruts.</p><p></p><p>So, if you have players who feel like they <strong>can</strong> create multiple characters and role-play them without stats, and who don't mind waiting for the folks who rolled higher to get out of the way, by all means go for it.</p><p></p><p>However, don't spring this sort of thing on your players without discussing it with them, and getting their feedback on whether it is a good idea.</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5190246, member: 1642"] There are two problems that come immediately to mind. The first one is that the larger your group is, the longer the last person in line is going to have to sit around twiddling his thumbs waiting for the others to finish roleplaying. The second, and probably deeper problem, is that this won't work except for specific types of players. Now, I could probably come up with multiple character ideas and play them differently, but I GM a lot, and ad-libbing of this sort comes fairly easily to me, but I've been around enough players to know that some take a lot longer to create a playable personality, some start off with basically no personality and develop in play as they react to things, and some players never really develop any distinct personality for their characters at all. There are also players who derive a lot of their role-playing from what's listed on the character sheet--abilities and such, and without it will tend to fall back into well-worn ruts. So, if you have players who feel like they [b]can[/b] create multiple characters and role-play them without stats, and who don't mind waiting for the folks who rolled higher to get out of the way, by all means go for it. However, don't spring this sort of thing on your players without discussing it with them, and getting their feedback on whether it is a good idea. [/QUOTE]
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