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General Tabletop Discussion
*TTRPGs General
Session 1...Creating characters in character. Roleplaying into a cohesive party.
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<blockquote data-quote="Kareyev" data-source="post: 5191296" data-attributes="member: 4823"><p>I like the OP's idea of an interview, but I would shy heavily away from giving a player the power to tell the next player in line "your character is fired". I would change the roles around a bit to say the two players are then responsible for coming up with why they are going to work together, with in game or meta game themes. The might mean they both end up changing parts of their character concept so the story they each want to tell works. The next person can then grow off of that. In my mind the first game is about the players making a party, not just an individual character.</p><p></p><p>As for some of the role balance concerns while all editions reward role diversity in various ways, few groups I have played with give much attention to this and we have plenty of fun. I'm DMing a 3.5 group with no significant arcane casters which has just reached 10th level. I also play in a 4e game also just entering 10th level where we have had no strikers at one time and now have no controllers. Both are fun games with tough, yet interesting battles.</p></blockquote><p></p>
[QUOTE="Kareyev, post: 5191296, member: 4823"] I like the OP's idea of an interview, but I would shy heavily away from giving a player the power to tell the next player in line "your character is fired". I would change the roles around a bit to say the two players are then responsible for coming up with why they are going to work together, with in game or meta game themes. The might mean they both end up changing parts of their character concept so the story they each want to tell works. The next person can then grow off of that. In my mind the first game is about the players making a party, not just an individual character. As for some of the role balance concerns while all editions reward role diversity in various ways, few groups I have played with give much attention to this and we have plenty of fun. I'm DMing a 3.5 group with no significant arcane casters which has just reached 10th level. I also play in a 4e game also just entering 10th level where we have had no strikers at one time and now have no controllers. Both are fun games with tough, yet interesting battles. [/QUOTE]
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Session 1...Creating characters in character. Roleplaying into a cohesive party.
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