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General Tabletop Discussion
*TTRPGs General
Session 1...Creating characters in character. Roleplaying into a cohesive party.
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<blockquote data-quote="Hussar" data-source="post: 5191346" data-attributes="member: 22779"><p>If I'm understanding this right, it's not that the new PC interview is going to be an in-depth investigation of the entire character background. Instead, the Head PC has a ready made plot hook that he wants to investigate. Since he's holding the ball here, he's got to find people he can work with.</p><p></p><p>So, none of this has to be extremely in depth. It's more, "This is who I am, this is what I want to do. Are we going to have any problems?" If no, then on to the next guy.</p><p></p><p>This could be fairly quick actually. The first guy up to the plate doesn't have much prep time, but, the other players are going to be watching what's going on, and hopefully by the time the second guy steps up, he's already stroked off a number of options that just aren't going to work (Oh, hey, Bob's a priestly type, Jim's a Paladin, perhaps my cowardly assassin heretic is a bad idea.)</p><p></p><p>By the time the last guy comes up, the group should have a pretty solid feel to it and he can start from what they've already created and build on it.</p><p></p><p>None of this needs to be particularly class dependent. It's all about personality.</p><p></p><p>Really, it's just shifting the burden off the DM's shoulders to ensure coherent groups and putting the ball squarely in the player's court. Something I'm all for.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5191346, member: 22779"] If I'm understanding this right, it's not that the new PC interview is going to be an in-depth investigation of the entire character background. Instead, the Head PC has a ready made plot hook that he wants to investigate. Since he's holding the ball here, he's got to find people he can work with. So, none of this has to be extremely in depth. It's more, "This is who I am, this is what I want to do. Are we going to have any problems?" If no, then on to the next guy. This could be fairly quick actually. The first guy up to the plate doesn't have much prep time, but, the other players are going to be watching what's going on, and hopefully by the time the second guy steps up, he's already stroked off a number of options that just aren't going to work (Oh, hey, Bob's a priestly type, Jim's a Paladin, perhaps my cowardly assassin heretic is a bad idea.) By the time the last guy comes up, the group should have a pretty solid feel to it and he can start from what they've already created and build on it. None of this needs to be particularly class dependent. It's all about personality. Really, it's just shifting the burden off the DM's shoulders to ensure coherent groups and putting the ball squarely in the player's court. Something I'm all for. [/QUOTE]
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Session 1...Creating characters in character. Roleplaying into a cohesive party.
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